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spaghetti-refactor

星标5
分支1
更新时间2026年1月30日 01:48

Use when a single file/class has grown into tightly coupled “spaghetti” (mixed UI, IO, state, input, gameplay), making changes risky, tests hard to write, and refactors frequently break behavior—especially under strict type/warning-as-error environments like Godot 4.x.

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