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urp-shadergraph

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更新时间2026年6月5日 13:04

Use when authoring or editing a shader/material for Ankhora's three real visual needs on Quest 3 — translucent "ghost hands" for replay, an annotation highlight, or a spatial-anchor halo. Covers URP Shader Graph choices, mobile-VR cost, and the Unity_ManageShader/Unity_ManageAsset workflow. Triggers: shader, shader graph, material, ghost hands, translucent hands, hologram, annotation highlight, anchor halo, transparent, fresnel, emissive, URP shader.

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