| name | ags-bug-report |
| description | Creates a structured bug report from a description, or analyzes code to identify potential bugs. Ensures every bug report has full reproduction steps, severity assessment, and context. |
| argument-hint | [description] | analyze [path-to-file] |
| user-invocable | true |
| allowed-tools | Read, Glob, Grep, Write, AskUserQuestion |
Language: Talk to user in language from .ags/project/user-interaction.md. Fall back to English if file missing. Files on disk always English per .ags/rules/user-interaction.md.
Phase 0: Prerequisites
| Artifact | Created by | If missing |
|---|
.ags/project/bugs/ directory | this skill (auto-create) | Auto-create — not a STOP. |
CLAUDE.md | template | STOP. "Project not initialized. Run /ags-start." |
If STOP triggers, exit verdict BLOCKED.
Phase 1: Parse Arguments
Determine the mode from the argument:
- No keyword → Description Mode: generate a structured bug report from the provided description
analyze [path] → Analyze Mode: read the target file(s) and identify potential bugs
verify [BUG-ID] → Verify Mode: confirm a reported fix actually resolved the bug
close [BUG-ID] → Close Mode: mark a verified bug as closed with resolution record
If no argument is provided, ask the user for a bug description before proceeding.
Phase 2A: Description Mode
-
Parse the description for key information: what broke, when, how to reproduce it, and what the expected behavior is.
-
Search the codebase for related files using Grep/Glob to add context (affected system, likely files).
-
Draft the bug report:
# Bug Report
## Summary
**Title**: [Concise, descriptive title]
**ID**: BUG-[NNNN]
**Severity**: [S1-Critical / S2-Major / S3-Minor / S4-Trivial]
**Priority**: [P1-Immediate / P2-Next Sprint / P3-Backlog / P4-Wishlist]
**Status**: Open
**Reported**: [Date]
**Reporter**: [Name]
## Classification
- **Category**: [Gameplay / UI / Audio / Visual / Performance / Crash / Network]
- **System**: [Which game system is affected]
- **Frequency**: [Always / Often (>50%) / Sometimes (10-50%) / Rare (<10%)]
- **Regression**: [Yes/No/Unknown -- was this working before?]
## Environment
- **Build**: [Version or commit hash]
- **Platform**: [OS, hardware if relevant]
- **Scene/Level**: [Where in the game]
- **Game State**: [Relevant state -- inventory, quest progress, etc.]
## Reproduction Steps
**Preconditions**: [Required state before starting]
1. [Exact step 1]
2. [Exact step 2]
3. [Exact step 3]
**Expected Result**: [What should happen]
**Actual Result**: [What actually happens]
## Technical Context
- **Likely affected files**: [List of files based on codebase search]
- **Related systems**: [What other systems might be involved]
- **Possible root cause**: [If identifiable from the description]
## Evidence
- **Logs**: [Relevant log output if available]
- **Visual**: [Description of visual evidence]
## Related Issues
- [Links to related bugs or design documents]
## Notes
[Any additional context or observations]
Phase 2B: Analyze Mode
-
Read the target file(s) specified in the argument.
-
Identify potential bugs: null references, off-by-one errors, race conditions, unhandled edge cases, resource leaks, incorrect state transitions.
-
For each potential bug, generate a bug report using the template above, with the likely trigger scenario and recommended fix filled in.
Phase 2C: Verify Mode
Read .ags/project/qa/bugs/[BUG-ID].md. Extract the reproduction steps and expected result.
- Re-run reproduction steps — use Grep/Glob to check whether the root cause code path still exists as described. If the fix removed or changed it, note the change.
- Run the related test — if the bug's system has a test file in
tests/, run it via Bash and report pass/fail.
- Check for regression — grep the codebase for any new occurrence of the pattern that caused the bug.
Produce a verification verdict:
- VERIFIED FIXED — reproduction steps no longer produce the bug; related tests pass
- STILL PRESENT — bug reproduces as described; fix did not resolve the issue
- CANNOT VERIFY — automated checks inconclusive; manual playtest required
Ask: "May I update .ags/project/qa/bugs/[BUG-ID].md to set Status: Verified Fixed / Still Present / Cannot Verify?"
If STILL PRESENT: reopen the bug, set Status back to Open, and suggest re-running /ags-hotfix [BUG-ID].
Phase 2D: Close Mode
Read .ags/project/qa/bugs/[BUG-ID].md. Confirm Status is Verified Fixed before closing. If status is anything else, stop: "Bug [ID] must be Verified Fixed before it can be closed. Run /ags-bug-report verify [BUG-ID] first."
Append a closure record to the bug file:
## Closure Record
**Closed**: [date]
**Resolution**: Fixed — [one-line description of what was changed]
**Fix commit / PR**: [if known]
**Verified by**: qa-lead
**Closed by**: [user]
**Regression test**: [test file path, or "Manual verification"]
**Status**: Closed
Update the top-level **Status**: Open field to **Status**: Closed.
Ask: "May I update .ags/project/qa/bugs/[BUG-ID].md to mark it Closed?"
After closing, check .ags/project/qa/bug-triage-*.md — if the bug appears in an open triage report, note: "Bug [ID] is referenced in the triage report. Run /ags-bug-triage to refresh the open bug count."
Phase 3: Save Report
Present the completed bug report(s) to the user.
Ask: "May I write this to .ags/project/qa/bugs/BUG-[NNNN].md?"
If yes, write the file, creating the directory if needed. Verdict: COMPLETE — bug report filed.
If no, stop here. Verdict: BLOCKED — user declined write.
Phase 4: Next Steps
After saving, suggest based on mode:
After filing (Description/Analyze mode):
- Run
/ags-bug-triage to prioritize alongside existing open bugs
- If S1 or S2: run
/ags-hotfix [BUG-ID] for emergency fix workflow
After fixing the bug (developer confirms fix is in):
- Run
/ags-bug-report verify [BUG-ID] — confirm the fix actually works before closing
- Never mark a bug closed without verification — a fix that doesn't verify is still Open
After verify returns VERIFIED FIXED:
- Run
/ags-bug-report close [BUG-ID] — write the closure record and update status
- Run
/ags-bug-triage to refresh the open bug count and remove it from the active list
Combined Review Loop (parallel external Codex)
Per .ags/rules/review-workflow.md. Authoring + internal review runs in parallel with external Codex inside one loop. Each iteration:
- Resolve severity floor: iter 1-2 → keep all severities; iter 3-4 → critical/high; iter 5+ → critical only.
- Persist current draft to
.ags/project/reviews/.tmp/bug-report-[id]-iter[N]-draft.md.
- Spawn in one message, in parallel:
- All internal reviewer Tasks (qa-lead).
/ags-external-review custom [draft-path] --embedded-parallel --iteration [N] --min-severity [floor] — Codex unavailable returns skipped: codex-unavailable; aggregator logs skip in decisions-log and continues with internal pool only.
- Aggregator (
qa-lead) merges findings from internal + Codex, drops nitpicks + below-floor.
- Loop exit: filtered set empty → proceed to write approval. Non-empty → surface aggregated kept findings, user revises draft, N++, repeat.
No iteration cap. No user-confirm gate before external — it runs every iteration automatically.