ags-estimate
Estimates task effort by analyzing complexity, dependencies, historical velocity, and risk factors. Produces a structured estimate with confidence levels.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
菜单
Estimates task effort by analyzing complexity, dependencies, historical velocity, and risk factors. Produces a structured estimate with confidence levels.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
基于 SOC 职业分类
Validates completeness and consistency of the project architecture against all GDDs. Builds a traceability matrix mapping every GDD technical requirement to ADRs, identifies coverage gaps, detects cross-ADR conflicts, verifies engine compatibility consistency across all decisions, and produces a PASS/CONCERNS/FAIL verdict. The architecture equivalent of /ags-design-review.
Reviews a game design document for completeness, internal consistency, implementability, and adherence to project design standards. Run this before handing a design document to programmers.
Brownfield onboarding — audits existing project artifacts for template format compliance (not just existence), classifies gaps by impact, and produces a numbered migration plan. Run this when joining an in-progress project or upgrading from an older template version. Distinct from /ags-project-stage-detect (which checks what exists) — this checks whether what exists will actually work with the template's skills.
Creates an Architecture Decision Record (ADR) documenting a significant technical decision, its context, alternatives considered, and consequences. Every major technical choice should have an ADR.
Guided, section-by-section Art Bible authoring. Creates the visual identity specification that gates all asset production. Run after /ags-brainstorm is approved and before /ags-map-systems or any GDD authoring begins.
Audits game assets for compliance with naming conventions, file size budgets, format standards, and pipeline requirements. Identifies orphaned assets, missing references, and standard violations.
| name | ags-estimate |
| description | Estimates task effort by analyzing complexity, dependencies, historical velocity, and risk factors. Produces a structured estimate with confidence levels. |
| argument-hint | [task-description] |
| user-invocable | true |
| allowed-tools | Read, Glob, Grep, AskUserQuestion |
Language: Talk to user in language from .ags/project/user-interaction.md. Fall back to English if file missing. Files on disk always English per .ags/rules/user-interaction.md.
| Artifact | Created by | If missing |
|---|---|---|
| Task description (argument) | user | STOP. "Usage: /ags-estimate <task-description> or path to story file." |
.ags/project/epics/ for velocity baseline | /ags-create-epics | WARN: estimate without historical baseline is rougher. |
If STOP triggers, exit verdict BLOCKED.
Read task description from argument. If too vague to estimate, ask clarification first.
Read CLAUDE.md for project context: tech stack, coding standards, architectural patterns, estimation guidelines.
Read relevant docs from design/gdd/ if task relates to documented feature.
Identify files/modules to change:
.ags/project/epics/ for similar tasks and historical velocityCode Complexity:
Scope:
Risk:
## Task Estimate: [Task Name]
Generated: [Date]
### Task Description
[Restate clearly in 1-2 sentences]
### Complexity Assessment
| Factor | Assessment | Notes |
|--------|-----------|-------|
| Systems affected | [List] | [Core, gameplay, UI, etc.] |
| Files likely modified | [Count] | [Key files below] |
| New code vs modification | [Ratio] | |
| Integration points | [Count] | [Which systems] |
| Test coverage needed | [Low / Medium / High] | |
| Existing patterns available | [Yes / Partial / No] | |
**Key files likely affected:**
- `[path/to/file1]` -- [what changes]
### Effort Estimate
| Scenario | Days | Assumption |
|----------|------|------------|
| Optimistic | [X] | No surprises |
| Expected | [Y] | Normal pace, minor issues, one review |
| Pessimistic | [Z] | Unknowns surface, blocked for a day |
**Recommended budget: [Y days]**
### Confidence: [High / Medium / Low]
[Explain factors driving confidence.]
### Risk Factors
| Risk | Likelihood | Impact | Mitigation |
|------|-----------|--------|------------|
### Dependencies
| Dependency | Status | Impact if Delayed |
|-----------|--------|-------------------|
### Suggested Breakdown
| # | Sub-task | Estimate | Notes |
|---|----------|----------|-------|
| 1 | [Research / spike] | [X days] | |
| 2 | [Core implementation] | [X days] | |
| 3 | [Testing and validation] | [X days] | |
| | **Total** | **[Y days]** | |
### Notes and Assumptions
- [Key assumption affecting estimate]
- [Caveats about scope]
Output estimate with summary: recommended budget, confidence, biggest risk.
Read-only — no files written. Verdict: COMPLETE — estimate generated.
/ags-create-stories./ags-create-epics update.