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tscn-editor

星标2
分支0
更新时间2026年3月8日 19:09

File format skill for safely editing Godot .tscn and .tres scene/resource files. Activate this skill whenever reading, writing, or editing ANY .tscn or .tres file — creating scenes from scratch, attaching scripts to nodes, adding sub-resources (collision shapes, materials, animations), setting complex properties (Vector2, Color, Rect2, Transform2D), instancing sub-scenes, adding signal connections, fixing merge conflicts, or patching scenes after MCP operations. Without this skill, .tscn edits risk silent corruption — scenes load but behave wrong, or Godot re-saves them differently. Even small edits need correct section ordering, ID uniqueness, and reference syntax. If the task touches a .tscn or .tres file in any way, use this skill.

安装

用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。

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