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game-audio

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更新时间2026年5月6日 19:18

You MUST consult this skill when reasoning about game audio design — how music serves gameplay, designing sound that reinforces game feel, adaptive/reactive audio systems, tonal integration between music and sound effects, or creative process for game composers. Also trigger when audio feels generic, when a brief demands something unprecedented, or when discussing constraints as creative tools. NOT for Wwise/FMOD node graph configuration or middleware setup. NOT for general music composition theory outside a game context.

安装

用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。

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