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game-patterns

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更新时间2026年6月30日 14:35

Consult this skill when making game architecture decisions, choosing how to structure game systems, or asking which pattern fits a problem. Also trigger when designing entity/component systems, input handling, game state machines, event/messaging systems, object pooling, spatial queries, or scripting/modding support. NOT for engine-specific implementation (see godot, love2d, odin-gamedev). NOT for general software design outside game development (see software-design).

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用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。

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