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game-performance

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更新时间2026年6月30日 14:12

You MUST consult this skill when diagnosing or fixing game performance problems — profiling GPU/CPU/memory bottlenecks, improving frame rate, reducing battery consumption, fixing hitches or frame drops, or optimizing for constrained hardware (handheld, mobile, integrated graphics). Also trigger when a game runs at target FPS but utilization is dangerously high, or when frame pacing is inconsistent. NOT for network performance (latency, tick rate, bandwidth), loading time optimization, architectural patterns that prevent performance problems (see game-patterns), shader authoring (see godot-shader), or engine-specific profiling tool configuration.

安装

用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。

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