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game-rendering

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更新时间2026年6月30日 14:12

You MUST consult this skill when reasoning about 3D rendering pipelines — coordinate spaces (model/world/view/clip/screen), perspective vs orthographic projection, affine transformations, triangle rasterization, barycentric coordinates, z-buffering, backface and frustum culling, UV mapping with perspective-correct interpolation, and lighting models (flat, Phong, multi-light blending). Also trigger when implementing a software renderer, debugging projection issues, or reasoning about what a GPU does internally. NOT for shader implementation in a specific engine (see godot-shader). NOT for art direction or visual legibility (see game-visuals). NOT for engine-specific renderer configuration.

安装

用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。

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