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godot

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更新时间2026年4月16日 20:48

Use when working on any Godot 4.x development — writing or reviewing .gd files, designing scene trees, implementing game systems in GDScript, structuring Godot projects, or asking about nodes, signals, AutoLoads, Resources, or the Godot editor. Also trigger when implementing game patterns (Observer, State, Command, etc.) in a Godot project — this skill takes precedence over game-patterns for Godot-specific implementation. NOT for engine-agnostic pattern theory (see game-patterns). NOT for Love2D (see love2d). NOT for shaders or visual effects (see godot-shader).

安装

用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。

文件资源管理器
4 个文件
SKILL.md
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