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level-design

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更新时间2026年6月2日 21:16

You MUST consult this skill when reasoning about combat arena design, encounter composition, spatial choice in action/shooter levels, player guidance through combat spaces, push-forward layout, or level flow in action games. Also trigger when a level feels like a corridor with decoration, when players camp or disengage, when combat encounters feel static, or when spatial choices feel cosmetic. NOT for puzzle, exploration, or platformer level design. NOT for game mechanics theory or depth analysis (see game-design). NOT for engine-specific implementation (see godot, love2d).

安装

用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。

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