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experiment-discipline
Use for reusable experiment discipline recipes in software and coding-agent work.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
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Use for reusable experiment discipline recipes in software and coding-agent work.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
基于 SOC 职业分类
| name | experiment-discipline |
| description | Use for reusable experiment discipline recipes in software and coding-agent work. |
On-demand recipes (14). Trigger→action heuristics; pull the relevant one when its situation arises.
generic · ⚠ session-derived, unverified
'Latest source' is not 'what is running': in one case the player was unpatched on origin/main, the server was fixed at mettagrid 0.26.20, but the published hosted-game image was pinned to 0.26.17 (pre-fix), so the broken thing was the deployed image. To answer 'is the bug upstream-resolved?' separate (1) what local code does, (2) what the failure does at runtime, (3) whether the deployed image runs that code; capture the image's pinned dependency versions and check the live pod's image/env. A merged-looking PR can ship a capability OFF by default (a reporter Bedrock-credentials PR added the capability but defaulted it off; the PR even showed mergedAt:null while closed), and an adjacent PR is not your fix - PR #15221 added AWS_REGION to pods already carrying USE_BEDROCK=true, but the real failure was USE_BEDROCK never reaching the pod (a direct-Anthropic 404 proving Bedrock was never selected), so a region fix cannot move a 404. Before trusting post-fix verification, compare build vs run timestamps: a coworld-runner:latest digest rebuilt at 22:25 UTC made a 22:22 probe run on the OLD runner. Crewrift's deployed behavior is tied to an ECR image build (public.ecr.aws .../crewrift:latest, rejected as linux/arm64 - point local runs at a downloaded linux/amd64 image instead). sources: claude-code:3837ef5e-3e9c-41bc-b290-df5865581698, claude-code:cd2e0b52-b541-4e03-9fd3-798db4591603, codex:019e8a74-7b9b-77b3-a5f9-968a746f6d93, codex:019e8afb-efcd-7ca0-820f-0320501ef2fa (+4)
generic · negative result
Several silent false-green modes recur. Writing a test file is not running it: a Nim test module that only got a static read for syntax never caught type/signature/logic errors — treat un-compiled, un-run test code as unverified, with compile+run as the real gate. A green count can hide zero execution: ~1200 lines of OCR tests used bare from perception import ... while the module was orpheus.perception, so they were skipped on import error and 'passed' by never collecting, and parametrized tests over fixtures_for_view('<view>') silently generate ZERO cases when no fixture matches — defend with strict pytest collection or an asserted expected-count, and fail hard or explicitly skip-with-reason on empty parametrization. A test can also pass for the WRONG reason: assert the full ORDERED set not just the first item (an OCR test 'passed' only because a dropped first line aligned the expected second), align fixtures with the ACTUAL selection predicate (a test set arrow_visible while logic keyed on icon_visible/active), and lock in the behavioral invariant (target held across perception flicker). A test that generates a code/policy file must IMPORT it (the cogames suite missed an empty-class-body bug by patching short_names instead of exercising strip-to-empty), and a green smoke test must use REAL captured frames (testdata/phase_*.bin, 8192-byte frames per phase) — a blank frame reproduces the all-noop validation-gate failure and gives a false negative. When tests stub/monkeypatch the exact integration that fails in production, the green suite is false confidence: a pydantic import error, contract regex contamination, and an incomplete action table were all masked by stubs, so keep at least one end-to-end test running the real pipeline against real game source. Make malformed-frame coverage explicit: feed the partial observations a live server emits (chat with no chatroom, overworld with no self-position, role-reveal with null role/team, unknown color/shape, non-positive room size) and assert the belief state degrades gracefully. Write belief-update tests one-behavior-per-test from hand-constructed perception dataclasses, not parsed frames, so failures point at the update rule not parsing.
sources: claude-code:d59631cb-a50e-42e8-a102-56ffb0864b55, codex:019e0142-683b-72a2-b8b7-d3f985d5e433, codex:019e03bc-5520-7e72-aa5c-a572ead62b91, codex:019e03bf-6d47-7093-a40b-351c325bde5a (+6)
generic · see related: U0372 (other tier)
Never trust a parser or perception module validated only against your own synthetic fixtures: if every test input came from the same fixture helper, the parser has only ever read what that helper produces. Capture at least one REAL artifact from an actual run and re-run the parser against it before declaring it correct. Validate a ported/rewritten module byte-exact against a ground-truth oracle on a fixed fixture set before merging: build the oracle as a small program that imports the original implementation, runs each fixture, and serializes computed output fields to checked-in JSON sidecars (more robust than scraping the original tests' assertion strings, and trivially extended to new fields). For a layered pipeline the highest-value tests are the integration seams and the negative paths/invariants (empty state doesn't crash; an already-handled item isn't re-processed; each handler processes an event exactly once), because two stages can each pass in isolation while their interface is wrong. When rewriting a rule, write a test for exactly the corner case where the old and new rules disagree, and encode each observed real-world false-positive as a regression test. sources: auggie:5d1ff8d5-2505-4dca-af45-56d3070363e2, claude-code:10f74020-e0e6-4515-8d0c-f071d41766ad, claude-code:e32290d2-800b-4c28-8f9d-ac6f65e9ae76, players/archive/players/among_them/coborg/DESIGN.md (+8)
generic · tool: --llm-mock:fixtures.jsonl · see related: U0373 (other tier)
Cap paid inference during development: default the iterate loop to a mock/deterministic provider and spend real tokens only on a deliberate, budgeted smoke test. Implement the mock on the SAME code path as live (e.g. a fixture-replay provider with strict FIFO and kind-mismatch detection that auto-errors when fixtures run out, so the system degrades to its real fallback) — this exercises the real code minus the network call, costs nothing, and lets the acceptance matrix cover {no-mock, mock-basic, mock-errored} to test success AND error handling. When iterating a model/classifier against a shared, queue-bound inference worker, build a generation cache: generate reference and test outputs once, then read the cache offline so iteration runs in seconds with zero worker calls. sources: claude-code:b952ba45-d32f-4ce0-a227-c691de8c588f, codex:019e13e1-e883-7fe0-93b4-54adeac75285, codex:019e14a5-e574-7770-953b-17019f2f5e74, bitworld/among_them/players/mod_talks/LLM_SPRINTS.md (+1)
generic · negative result · ⚠ session-derived, unverified
A speculative dependency added to chase a crash is a dead end if nothing in your own source actually imports it; revert it once you find the true root cause. (Concrete instance: adding torch to a local venv to fix a player crash was wrong — nothing in the source imported torch, the crash came from a dependency inside the image, and the real bug was a wrong policy URI; cleanup was uv remove torch && uv sync.)
sources: claude-code:c6fec691-565c-406d-b7dd-37e9387f5475
generic · ⚠ session-derived, unverified
When aggressively culling a test suite, distinguish obsolete from currently-inconvenient: tests removed for heavy external deps (e.g. ML/runtime libs) may still be load-bearing for the repo's mission, so confirm a test is truly redundant before deleting and be ready to restore deletions when the human pushes back. sources: auggie:c9f833a1-50e8-4526-8839-f438394f903e
generic · ⚠ session-derived, unverified
Bind tests to the live implementation, not to a spec or design doc: inspect the real module APIs, dataclass field names, and existing test conventions first, because tests against an assumed API pass by accident or fail for the wrong reason. When a refactor swaps a stub for real behavior, expect placeholder-asserting tests to fail and update them toward the new real output rather than bending the implementation back toward the stub; distinguish a test encoding a real contract from one encoding a temporary placeholder. A change that shifts when downstream behavior triggers (e.g. adding hysteresis/debouncing) breaks fixture/replay-based behavior tests, so update those alongside the unit test and run focused tests first to isolate sequencing mistakes before the full suite. Add a focused regression assertion to the existing test for a bug class rather than a new file. When a change touches a public constructor used across the codebase, run the FULL suite because the blast radius exceeds the one file edited. When the suite surfaces a failure outside your blast radius, triage it as a pre-existing unrelated regression and report it separately before 'fixing' it. Before mass-rewriting failing-to-collect imports, confirm the file's intended run command and which package copy it targets, since identically-named files may run against parallel packages and a blind rewrite would 'fix' them into the wrong layout. sources: codex:019e03bf-982c-7fc0-8ba9-d4c640feb779, codex:019e067b-643a-7100-abdb-8d6a0c79d242, codex:019e081d-ff5d-7111-90ab-9b441207a6ee, codex:019e04e9-c357-7c71-a255-929f3a97fda1 (+5)
generic · ⚠ session-derived, unverified
Smoke-test a freshly scaffolded module set with one import-everything command (python -c "from <pkg> import a,b,c; print('OK')") before moving on — cheap, and catches circular imports and cross-module reference errors. A smoke test that merely asserts imports are not None ('22 imports are not None') gives no signal; assert the module's all matches a known export list to get a real API-stability contract. When given a line budget for a generated test file, write full coverage and verify it passes, then tighten while preserving test names and coverage (37 tests tightened to a 700-line target, green in ~0.04s) — do not pre-trim coverage to hit the number. When a sandbox blocks dependency installation, fall back to dependency-free verification (syntax compile, --help smoke test, a direct golden-fixture detector check with a temporary stub) and state plainly that the full suite never executed; do not claim green, and name the remaining risk. Synthetic fixtures leak into results and create false signals: a hand-made synthetic packed frame (bytes([0x0F]) * 8192) made only to smoke-test a path produced a saved e2e label reading 'corrupted/unreadable' that looked like a pipeline bug — confine synthetic payloads to unit tests and clearly label demo/e2e artifacts so a later reader doesn't mistake fixture noise for real behavior. The generator's own unit tests passing is necessary but not sufficient; regenerate any checked-in sample output bundles whenever the generator changes, then run the generated-artifact tests, because stale committed artifacts silently diverge from the current generator and the generated agents' tests are the real signal.
sources: codex:019e03bf-982c-7fc0-8ba9-d4c640feb779, codex:019e067b-643a-7100-abdb-8d6a0c79d242, codex:019e06a0-5754-74e0-baf2-771853591aaa, codex:019e090d-a88d-76f2-b1f5-cd3e4eda9381 (+2)
generic · ⚠ session-derived, unverified
When a fix applies to one location, grep every analogous location for the same gap before declaring done, especially a gap whose failure only appears on a clean machine: merging one fix may not surface the others because the broken state was masked locally (a resolution bug present in multiple repos was hidden because the failure only showed on a clean checkout). Before committing, run a disabled-test sweep (no new skips/xfails in the files you touched) and check for unused backwards-compatibility aliases; remove a compat shim nothing consumes rather than shipping a dead alias. sources: codex:019e74bf-7764-7fd2-82e5-8f66c5ff9e1d, codex:019e9354-431e-7ae1-95a8-358bb4cf53de
generic
Commit the working tree immediately after every experiment or coherent checkpoint, not only when asked, as one commit pairing the code change with its log/notebook entry and any regenerated index in the SAME commit. Accumulating uncommitted changes makes bisection destructive: ~30 stacked uncommitted experiments left no per-experiment checkpoint, and an ad-hoc git checkout of individual files silently created inconsistent cross-file state and destroyed in-progress edits. Per-experiment commits make diff/revert between a good and bad state trivial. NEVER bisect uncommitted changes by mixing git stash with git checkout HEAD on individual files, because checkout overwrites edits the stash never saved; if changes are uncommitted, bisect by toggling config flags or stashing the whole tree. sources: archive/cogames_playground/alpha_cog/experiments/notebook/protocol.md, alpha_cog/AGENTS.md, ses_21ad34e50ffeH2H7gvf2BD1BAq, ses_21b3c677dffe3YCY8JnACrbDmu (+1)
generic · ⚠ session-derived, unverified
Temporary debug overrides left in policy code (a '# TEMP: force mask to 3 on frame 100' line) survive refactors and silently corrupt results — routinely grep any player for TEMP/DEBUG/forced-action markers as a pre-evaluation audit. For risky policy edits follow an explicit workflow: bookmark current state -> write down exactly what you'll do -> do it -> test -> if it fails, note it and revert, with a concrete revert command prepared IN ADVANCE (git checkout action.nim, or a /tmp backup). sources: ses_201972733ffexPIP9mq6yEDpqJ, ses_21a708a4dffeBXpeHY15fnGABP
generic · ⚠ session-derived, unverified
For a multi-root-cause bug, write expected-failure (xfail) reproducer tests FIRST, one per cause, confirm each fails for the INTENDED reason (run its body, check the specific assertion error), then fix phase-by-phase flipping each xfail to a real pass -- this prevents declaring victory on a test that passes for the wrong reason. When a debugging session goes in circles, write a structured checkpoint report (theories, what was tried, results, theories concretely DISPROVEN with their disproof, most-promising remaining and how to test them). Commit per coherent sub-phase with that phase's tests green so each reviewable commit aligns to a design-doc boundary. sources: opencode:ses_21e25877effeMecaawB2dUys7v, opencode:ses_21eb30b06ffeL6353Ov27zhdA1, opencode:ses_21b7f7f7cffeDDc56Goq1NPBmv
generic · negative result · ⚠ session-derived, unverified
After producing a research report, run a self-audit pass: scan generated docs for hard claims, re-verify installed/imported package paths and CLI output against source, and look for contradictions or claims from a misrouted command. Calibrate confidence per claim CATEGORY, not one number: mechanics from installed source ~95%, strategy heuristics ~70-80%, public tournament details ~60-70% (can change), CLI shortcuts low (stale-shebang risk). To verify a new-user quickstart, reproduce in a fresh venv (Python 3.12) installing from PyPI, NOT the monorepo: a cogames binary on PATH and uv source overrides mask published behavior -- walk the tutorial until the first real error. sources: opencode:ses_2240b911bffeRPYWAkhpoMH1eS, opencode:ses_225b0e431ffeBSef5TF1fgbUHN, opencode:ses_225c247a2ffeNgrsANZfMMyih3
generic · negative result
Treat a lesson contradicted by later evidence as a finding: cull it, but record a note in the commit message explaining the contradiction, because negative results are themselves valuable signal that prevents re-learning the same dead end. sources: optimizers/.cursor/skills/lessons-review/SKILL.md
Use when improving a Coworld player through one diagnosed failure and completed comparison evidence.
Use when compiling, validating, and uploading a notsus change as a new Crewrift policy version.
Use when decoding a Crewrift replay for authoritative deaths, survival, movement, roles, tasks, or rewards.
Use when verifying that the notsus Bedrock vote advisor fires before an advisor-sensitive evaluation.
Use when classifying a stuck, failed, empty, or zero-scoring evaluation as infrastructure or policy failure.
Use when finding and statistically confirming a reproducible Crewrift crux before changing the policy.