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ucp-spatial

星标24
分支2
更新时间2026年6月14日 21:03

Reason about scene geometry with `ucp spatial` (raycast/overlap/bounds/ground/nearest). Use when the user wants to place objects on surfaces, cast rays, or query bounds and nearby objects. For broad multi-surface Unity automation, use the unity-control-protocol skill instead.

安装

用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。

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