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gdscript-validate
Validate GDScript changes by refreshing Godot cache and checking diagnostics. Use after creating or editing GDScript files.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
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Validate GDScript changes by refreshing Godot cache and checking diagnostics. Use after creating or editing GDScript files.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
基于 SOC 职业分类
Move, rename, or delete GDScript files with their .uid files for Godot projects. Use when reorganizing code, renaming scripts, or removing unused GDScript files.
Run GDUnit4 tests for Godot projects. Use after implementing features, fixing bugs, or modifying GDScript files to verify correctness.
| name | GDScript Validate |
| description | Validate GDScript changes by refreshing Godot cache and checking diagnostics. Use after creating or editing GDScript files. |
Validate GDScript file changes by refreshing Godot's language server cache and checking for errors/warnings.
After creating or editing GDScript files (.gd):
<this skill dir>/scripts/refresh_godot_lsp.sh
For specific file:
mcp__ide__getDiagnostics --uri file:///absolute/path/to/file.gd
For entire project:
mcp__ide__getDiagnostics
Note: Only available when IDE MCP server is connected. Skip if unavailable.
Check the diagnostic output for:
Note on diagnostic errors: