Extended-VRM-Specs
Extended-VRM-Specs 收录了来自 miramocha 的 3 个 skills,并提供仓库级职业覆盖和站内 skill 详情页。
这个仓库中的 skills
Extract Unity ShaderLab Properties and scaffold VRMXT materials-override catalog JSON. Use when pinning a Unity shader revision, updating lilToon or Poiyomi catalogs under references/catalogs/data/, comparing opaque/cutout/ transparent property blocks, or building curated catalog JSON from upstream .shader sources.
Parse, extract, summarize, and compare JSON and binary chunks in VRM, GLB, and glTF files. Use when checking VRM extensions, VRMXT metadata, round-trip survival, GLB hashes, chunk equality, or semantic JSON differences.
De-slop pass for any text: detects and erases statistical fingerprints of AI writing (negative parallelism / "not X but Y", em-dash abuse, rule-of-three, false ranges, puffery vocabulary, uniform cadence, hedged both-sidesing) and rewrites into the target register — technical specification, README, ADR, academic article, email, blog, anything between. Use when the user says "deslop", "de-slop", "de-slop this", "remove the AI tells", "humanize this", "make this not sound like AI", or invokes /deslop. Also use before publishing any agent-drafted prose in Extended-VRM-Specs. See deslop-markdown.mdc. Adapted from https://github.com/JuliusBrussee/skills.