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griddungeon-design-docs

griddungeon-design-docs 收录了来自 miramocha 的 14 个 skills,并提供仓库级职业覆盖和站内 skill 详情页。

已收集 skills
14
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1
更新
2026-07-22
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0
职业覆盖
3 个职业分类 · 已分类 100%
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这个仓库中的 skills

class-naming-grid-dungeon
软件开发工程师

Pick C# type suffix and assembly before creating or renaming classes. Read class-naming-patterns.md via review-config.json. Use when adding new C# types, choosing View vs Presenter vs Coordinator, splitting god classes, or renaming type suffixes in griddungeon-game.

2026-07-22
test-plan-grid-dungeon
软件质量保证分析师与测试员

Writes Grid Dungeon GitHub/PR test plans with consistent structure (automated Edit Mode paths, DevBootstrap manual tables, sign-off, N/A deferrals). Use when creating or updating test plans for issues, PRs, handoff, or ticket close-out.

2026-07-22
create-uitk-design-mirror
软件开发工程师

Creates or refreshes UITK design-mirror assets under Assets/UI/Editor/DesignMirror/ from production shells + placeholder fixtures. Use when the user asks to create a mock/mirror, bootstrap design mirror, add a new mirrored component, or regenerate placeholder UXML/USS for UX visual editing.

2026-07-11
sync-uitk-design-mirror
软件开发工程师

Promotes UITK design-mirror layout and USS from Assets/UI/Editor/DesignMirror/ into production bindable shells under Assets/UI/Screens/. Use when the user asks to sync design mirror, promote mirror to production, or apply UX UITK changes.

2026-07-11
pull-next-backlog-ticket
软件开发工程师

Selects the next highest-priority open item from a GitHub Project backlog (Ready then Backlog, P0→P1→P2), claims it, and starts implementation. Use when the user asks to pull the next ticket, pick up backlog work, start the top priority issue, or work from a GitHub Project board (e.g. users/OWNER/projects/N).

2026-07-11
visualize-uitk-uxml
软件开发工程师

Builds ASCII UI trees, phase visibility tables, and cross-UIDocument maps for Unity UI Toolkit UXML. Use when the user asks to visualize, diagram, or explain a UXML hierarchy (e.g. CommandRail, HubHud, PartyMenu), trace name hooks to C#, or compare rail vs overlay documents.

2026-07-08
audit-centralized-ui-services
软件开发工程师

Audits Grid Dungeon UI presenters, facades, and phase HUD wiring against centralized-ui-services.md and ICentralizedUiSurface. Auto-enables caveman mode (full) for audit output. Use when auditing a component for centralized UI service compliance, migration readiness, CloneTree embed smells, facade lifecycle vocabulary, presentation bus shells/projectors, or before/after extracting a picker/overlay to GameState.

2026-07-08
editor-agent-action
软件开发工程师

Lists and runs Grid Dungeon batch-safe editor menu tools via Miraluna Editor Agent (list-agent-tools.ps1, request-tool-status.ps1). Use when the user asks to run create-dev-bootstrap, ensure-content-database, list agent tools, or regenerate scenes/content from CLI while Unity Editor stays open.

2026-07-04
editor-agent-test
软件质量保证分析师与测试员

Runs Grid Dungeon Edit Mode tests via Miraluna Editor Agent while Unity Editor stays open (request-test-status.ps1 -Category). Use when verifying tests after .cs changes, before ticket handoff, or when the user asks to run tests from CLI. Default scope is domain category only — not -Fixture/-Test (brittle). Edit Mode only — not Play Mode or batch -runTests.

2026-07-04
deslop
技术写作员

De-slop pass for any text: detects and erases statistical fingerprints of AI writing (negative parallelism / "not X but Y", em-dash abuse, rule-of-three, false ranges, puffery vocabulary, uniform cadence, hedged both-sidesing) and rewrites into the target register — academic article, tweet, reddit post, email, blog, anything between. Use when the user says "deslop", "de-slop", "de-slop this", "remove the AI tells", "humanize this", "make this not sound like AI", or invokes /deslop. Also use before publishing any agent-drafted prose, including player-facing game copy (UI labels, item/skill descriptions, help text, hints). See deslop-player-facing-copy.mdc and deslop-markdown.mdc. Adapted from https://github.com/JuliusBrussee/skills.

2026-07-02
stratum-floor-layout-check
软件质量保证分析师与测试员

Validates Grid Dungeon S1 floor assets (walkability, funnel paths, exit links) via Floor Editor validation and Edit Mode FloorEditorValidationTests. Use when editing committed floor assets in Floor Editor, debugging path bypasses to stairsDown, or before committing map layout changes.

2026-07-02
prettier-uitk-format
软件开发工程师

Formats UXML and USS with Prettier across a repo or selected paths. Use when the user asks to run Prettier, format UXML/USS, or fix UI Toolkit markup/styles before handoff or commit.

2026-06-24
validate-unity-meta
软件开发工程师

Validates Unity .meta GUID format (32 lowercase hex), uniqueness, and asset pairing under Assets/. Use when creating or editing .meta files, after adding Unity assets from the agent, before commit, or when diagnosing missing script types (CS0246).

2026-06-24
audit-uitk-uss-class-toggles
软件质量保证分析师与测试员

Audits Grid Dungeon UI Toolkit C# for unnecessary VisualElement.style writes that should be BEM USS class toggles instead. Auto-enables caveman mode (full) for audit output. Use when the user asks to audit inline styles, USS vs C# styling, style.display/opacity in views, UITK class toggle compliance, or before/after UITK refactors.

2026-06-19