Skip to main content
在 Manus 中运行任何 Skill
一键导入

funpack-game-model

星标0
分支0
更新时间2026年6月26日 01:32

The funpack runtime model — things, behaviors, signals, commands, and pipelines. Use when designing or reasoning about how a funpack game is structured and scheduled — what a behavior's parameters/return mean, how things communicate via signals, effect closure, the pipeline schedule and tick fold, the slot contracts (Update/Render/Ui/Audio/Startup), and why behaviors are unit-testable. Triggers on "behavior", "signal", "pipeline", "thing", "tick", "spawn/despawn", "effect closure", "render/audio/ui stage", "how does a funpack game work". Also matches gameplay goals phrased without funpack nouns — "how do I make the player move", "the enemy should chase the player", "make the score go up when the player scores", "how do my objects react to each other", "what runs each frame and in what order".

安装

用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。

SKILL.md
readonly