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placeholder-asset-pipeline
Define creation, naming, and replacement rules for placeholder assets so the game is testable before final art exists.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
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Define creation, naming, and replacement rules for placeholder assets so the game is testable before final art exists.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
基于 SOC 职业分类
Generate real game assets (images, skyboxes, 3D models, SFX, music, voice, video) from text prompts through the provider registry, with provenance and acceptance gates.
Compose Godot 3D scenes with sound Node3D structure, cameras, physics bodies, environment ownership, and 3D performance patterns.
Define authoring, export, root motion, and retargeting rules for skeletal 3D animation clips.
Define export, scale, pivot, and naming rules for 3D assets so every model imports correctly without per-asset fixes.
Define lighting policy, light budgets, LOD chains, and culling rules so 3D scenes look intentional and hit frame budgets.
Define material libraries, PBR texture conventions, and shader budgets so surfacing stays consistent and batchable.
| name | placeholder-asset-pipeline |
| description | Define creation, naming, and replacement rules for placeholder assets so the game is testable before final art exists. |
| origin | everything-game-dev-code |
| category | art-audio-content |
Define creation, naming, and replacement rules for placeholder assets so the game is visually testable and gameplay-verifiable before final art, audio, or VFX assets are produced.
/unity-placeholders) implement the concrete generation step using this skill's standards./unity-placeholders plus /scene-bootstrap, /godot-placeholders, /web-placeholders), each covering 2D sprites, 3D primitives, and procedural audio. An Unreal equivalent is a deliberate pending decision, not an oversight — until it exists, apply this skill's standards manually there.generated-raster-asset-pipeline before acceptance so transparency and runtime-size issues are caught during the swap.ai-asset-generation + /generate-assets) is an optional upgrade that only applies when a provider API key is present; when it is absent, this pipeline is the complete workflow, unchanged. Generated assets, when used, drop onto the exact names and paths produced here.