一键导入
tdd
Use when implementing any feature or bugfix, before writing implementation code. Write the test first. Watch it fail. Write minimal code to pass.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
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Use when implementing any feature or bugfix, before writing implementation code. Write the test first. Watch it fail. Write minimal code to pass.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
基于 SOC 职业分类
SQLite migration rules for the Ghost codebase. MUST READ before writing or modifying any file in migrations/. Covers: table recreation patterns, column ordering, CHECK constraint changes, NOT NULL safety, and the validation checklist. A faulty migration that ships breaks the production daemon on startup with no recovery path short of manual DB surgery — these rules are non-negotiable.
Read when you need to browse, traverse, or query the knowledge system beyond basic knowledge_search — graph traversal, tag exploration, orphan detection, reference browsing, topic listing, or direct SQL access.
Import and update external content in the knowledge base — git repos, web crawls, documents (PDF, DOCX), and books (EPUB). Use when the OPERATOR wants persistent, searchable reference material from a git repository, website, document, or book, or when existing references may be stale and need refreshing.
Ghost's Lua scripting layer internals. MUST READ before modifying anything in src/scripting/, prompts/stdlib/, prompts/agents/*/agent.lua, or agent hook logic. Covers: ScriptHost VM lifecycle, sandbox, host globals, ctx bindings, nudge library, template module, custom tools, type stubs, and the PreTurnState contract.
Use when reading or changing GHOST configuration (providers, models, timing, compaction, services, any config.toml key), adding or switching LLM providers, answering questions about GHOST's own features or capabilities, a CLI tool is missing or "not found", services need starting/stopping/debugging, updating GHOST to a newer version, managing the Nix shell environment, or troubleshooting GHOST setup.
Triage and fix issues reported via Ghost's /feedback command. MUST READ when the user points you to a feedback folder, mentions a feedback report, or asks you to investigate a bug that happened during a GHOST session. Covers: retrieving feedback from remote servers, reading transcripts and debug request dumps, root-cause categorization, and the fix workflow.
| name | tdd |
| description | Use when implementing any feature or bugfix, before writing implementation code. Write the test first. Watch it fail. Write minimal code to pass. |
| available | coding |
Write the test first. Watch it fail. Write minimal code to pass.
Core principle: If you didn't watch the test fail, you don't know if it tests the right thing.
Violating the letter of the rules is violating the spirit of the rules.
Always:
Exceptions (ask the OPERATOR):
Thinking "skip TDD just this once"? Stop. That's rationalization.
NO PRODUCTION CODE WITHOUT A FAILING TEST FIRST
Write code before the test? Delete it. Start over.
No exceptions:
Implement fresh from tests. Period.
digraph tdd_cycle {
rankdir=LR;
red [label="RED\nWrite failing test", shape=box, style=filled, fillcolor="#ffcccc"];
verify_red [label="Verify fails\ncorrectly", shape=diamond];
green [label="GREEN\nMinimal code", shape=box, style=filled, fillcolor="#ccffcc"];
verify_green [label="Verify passes\nAll green", shape=diamond];
refactor [label="REFACTOR\nClean up", shape=box, style=filled, fillcolor="#ccccff"];
next [label="Next", shape=ellipse];
red -> verify_red;
verify_red -> green [label="yes"];
verify_red -> red [label="wrong\nfailure"];
green -> verify_green;
verify_green -> refactor [label="yes"];
verify_green -> green [label="no"];
refactor -> verify_green [label="stay\ngreen"];
verify_green -> next;
next -> red;
}
Write one minimal test showing what should happen.
```rust #[test] fn retries_failed_operations_3_times() { let attempts = AtomicUsize::new(0); let operation = || { let n = attempts.fetch_add(1, Ordering::SeqCst) + 1; if n < 3 { Err(anyhow!("fail")) } else { Ok("success") } };let result = retry_operation(operation).unwrap();
assert_eq!(result, "success");
assert_eq!(attempts.load(Ordering::SeqCst), 3);
}
Clear name, tests real behavior, one thing
</Good>
<Bad>
```rust
#[test]
fn retry_works() {
let mock = MockOperation::new()
.fail_times(2)
.then_return("success");
retry_operation(&mock).unwrap();
assert_eq!(mock.call_count(), 3);
}
Vague name, tests mock not code
Requirements:
MANDATORY. Never skip.
just test
Confirm:
Test passes? You're testing existing behavior. Fix test.
Test errors? Fix error, re-run until it fails correctly.
Write simplest code to pass the test.
Don't add features, refactor other code, or "improve" beyond the test.
MANDATORY.
just test
Confirm:
Test fails? Fix code, not test.
Other tests fail? Fix now.
After green only:
Keep tests green. Don't add behavior.
Next failing test for next feature.
| Quality | Good | Bad |
|---|---|---|
| Minimal | One thing. "and" in name? Split it. | test_validates_email_and_domain_and_whitespace |
| Clear | Name describes behavior | test_1 |
| Shows intent | Demonstrates desired API | Obscures what code should do |
"I'll write tests after to verify it works"
Tests written after code pass immediately. Passing immediately proves nothing:
Test-first forces you to see the test fail, proving it actually tests something.
"I already manually tested all the edge cases"
Manual testing is ad-hoc. You think you tested everything but:
Automated tests are systematic. They run the same way every time.
"Deleting X hours of work is wasteful"
Sunk cost fallacy. The time is already gone. Your choice now:
The "waste" is keeping code you can't trust. Working code without real tests is technical debt.
"TDD is dogmatic, being pragmatic means adapting"
TDD IS pragmatic:
"Pragmatic" shortcuts = debugging in production = slower.
"Tests after achieve the same goals - it's spirit not ritual"
No. Tests-after answer "What does this do?" Tests-first answer "What should this do?"
Tests-after are biased by your implementation. You test what you built, not what's required. You verify remembered edge cases, not discovered ones.
Tests-first force edge case discovery before implementing. Tests-after verify you remembered everything (you didn't).
30 minutes of tests after != TDD. You get coverage, lose proof tests work.
| Excuse | Reality |
|---|---|
| "Too simple to test" | Simple code breaks. Test takes 30 seconds. |
| "I'll test after" | Tests passing immediately prove nothing. |
| "Tests after achieve same goals" | Tests-after = "what does this do?" Tests-first = "what should this do?" |
| "Already manually tested" | Ad-hoc != systematic. No record, can't re-run. |
| "Deleting X hours is wasteful" | Sunk cost fallacy. Keeping unverified code is technical debt. |
| "Keep as reference, write tests first" | You'll adapt it. That's testing after. Delete means delete. |
| "Need to explore first" | Fine. Throw away exploration, start with TDD. |
| "Test hard = design unclear" | Listen to test. Hard to test = hard to use. |
| "TDD will slow me down" | TDD faster than debugging. Pragmatic = test-first. |
| "Manual test faster" | Manual doesn't prove edge cases. You'll re-test every change. |
| "Existing code has no tests" | You're improving it. Add tests for existing code. |
All of these mean: Delete code. Start over with TDD.
Bug: Empty email accepted
RED
#[test]
fn rejects_empty_email() {
let result = submit_form(FormData { email: "" });
assert_eq!(result.unwrap_err().to_string(), "Email required");
}
Verify RED
$ just test
FAIL: assertion failed: expected "Email required", got Ok(...)
GREEN
fn submit_form(data: FormData) -> Result<Response, FormError> {
if data.email.trim().is_empty() {
return Err(FormError::EmailRequired);
}
// ...
}
Verify GREEN
$ just test
PASS
REFACTOR Extract validation for multiple fields if needed.
Before marking work complete:
Can't check all boxes? You skipped TDD. Start over.
| Problem | Solution |
|---|---|
| Don't know how to test | Write wished-for API. Write assertion first. Ask the OPERATOR. |
| Test too complicated | Design too complicated. Simplify interface. |
| Must mock everything | Code too coupled. Use dependency injection. |
| Test setup huge | Extract helpers. Still complex? Simplify design. |
Bug found? Write failing test reproducing it. Follow TDD cycle. Test proves fix and prevents regression.
Never fix bugs without a test.
When adding mocks or test utilities, watch out for common pitfalls. For the full guide
with gate functions and examples, read the testing-anti-patterns.md extra.
Production code -> test exists and failed first
Otherwise -> not TDD
No exceptions without the OPERATOR's permission.