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MuharremTozan
GitHub 创作者资料

MuharremTozan

按仓库查看 2 个 GitHub 仓库中的 28 个已收集 skills。

已收集 skills
28
仓库
2
更新
2026-04-14
仓库浏览

仓库与代表性 skills

unity-abstract-factory
软件开发工程师

Factory pattern for creating families of related objects. Supports both ScriptableObject composition and simple prefab instantiation.

2026-04-14
unity-assembly-management
软件开发工程师

Manage project boundaries using Assembly Definitions (.asmdef) for faster compile times and modular architecture. Based on the patterns by Adam Myhre. Enforces responsibility-based organization and handles Runtime/Editor/Tests splits.

2026-04-14
unity-builder-pattern
软件开发工程师

Step-by-step object construction using fluent interfaces. Simplifies complex GameObject setup.

2026-04-14
unity-code-reviewer
软件质量保证分析师与测试员

Professional Unity C# Code Reviewer. Detects anti-patterns, performance leaks, and enforces project-specific architecture.

2026-04-14
unity-command-pattern
软件开发工程师

Encapsulate actions as objects for queuing, undo/redo, and async execution.

2026-04-14
unity-composition-pattern
软件开发工程师

Implements "Composition over Inheritance" using ScriptableObject configs and C# Tuples. Replaces deep class hierarchies with modular, has-a relationships.

2026-04-14
unity-data-persistence
软件开发工程师

Robust Save/Load system using Data Binding, Serializable DTOs, and swappable Data Service backends (File/JSON default). Supports per-entity GUID identity for saving multiple actors (player, inventory, enemies).

2026-04-14
unity-decorator-pattern
软件开发工程师

Dynamically modify object behavior by wrapping. Perfect for buffs, debuffs, and stat calculations.

2026-04-14
当前展示该仓库 Top 8 / 22 个已收集 skills。
planner
其他计算机职业

High-fidelity universal planning orchestrator. Transmutes complex requests into structured, skill-aware roadmaps with sequential phases, dependency-aware task sequencing, embedded test procedures, and gap-free coverage enforced by targeted user questioning before any plan is saved.

2026-03-31
planner
其他计算机职业

High-fidelity universal planning orchestrator. Transmutes complex requests into structured, skill-aware roadmaps with sequential phases, dependency-aware task sequencing, embedded test procedures, and gap-free coverage enforced by targeted user questioning before any plan is saved.

2026-03-31
unity-mcp-orchestrator
软件开发工程师

Orchestrate Unity Editor via MCP (Model Context Protocol) tools and resources. Use when working with Unity projects through MCP for Unity - creating/modifying GameObjects, editing scripts, managing scenes, running tests, or any Unity Editor automation. Provides best practices, tool schemas, and workflow patterns for effective Unity-MCP integration.

2026-03-31
ui-ux-pro-theory
平面设计师

Pure Design Intelligence for Game Development. Focuses on Color Theory, Typography, UX Patterns, and Visual Styles. Technology-agnostic design principles adapted for Unity (UI Toolkit & Canvas).

2026-03-08
clean-code
软件开发工程师

Pragmatic coding standards - concise, direct, no over-engineering, no unnecessary comments

2026-02-14
skill-creator
其他计算机职业

Guide for creating effective skills. This skill should be used when users want to create a new skill (or update an existing skill) that extends Claude's capabilities with specialized knowledge, workflows, or tool integrations.

2026-02-14
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