这个仓库中的 skills
Design or revise Jutland missions on an existing map, including historical order of battle, ship placement and heading, opening fleet separation, player-centered initial camera placement, map-to-ship scale audits, same-class or similar-tonnage substitutions, JSON5 mission configuration, and navigability validation. Use when adding a scenario to configs/missions.json5, reconstructing a historical harbor or fleet layout, placing fleets on an existing .map/PNG pair, diagnosing terrain-versus-ship scale, or validating mission ship references and coordinates.
Add or update a Jutland ship from user-confirmed transparent source images and historical references. Use after white-background cleanup has been reviewed; handles view extraction, orientation, aspect-ratio-preserving scaling, image backups, ship and weapon configuration, references, hybrid ships, TestAll integration, and validation. Do not use this skill to clean white backgrounds.
Evaluate and assign Jutland ship and weapon costs from runtime combat power, burst/projection data, effective HP, and aircraft costs. Use when adding ships, rebalancing fleets, or auditing weapon and reinforcement costs.
Localize and maintain Jutland encyclopedia reference data across configs/references.json5 and configs/references.LOCALE.json5. Use when translating ship or aircraft names, types, armament summaries, descriptions, authors, or source links; adding another reference locale; fixing runtime language switching or mixed-language wrapping; or validating localized reference parity and attribution.
Add or revise Jutland map resources from raw raster tiles, including tile-order analysis, 4096-pixel runtime-width normalization, explicit rectangular-map height planning, RGBA resizing and stitching, transparent canvas extension, terrain .map generation, configs/maps.json5 registration, minimap integration, coastal square-artifact repair, and runtime-style validation. Use when adding a new map, rebuilding an existing map PNG/.map pair, expanding map bounds with ocean, fixing transparent coastline cells, or diagnosing wrong map dimensions, clipped content, or misaligned thumbnails. Do not use for fleet placement or scenario design; use jutland-design-map-mission after the map itself is complete.
Recolor Jutland ship PNG drawings while preserving exact geometry, crisp pixel details, dimensions, RGBA encoding, labels, flags, weapons, and underwater hull colors. Use when changing hull or superstructure paint, removing camouflage residue without flattening gray hierarchy, converting dark decks to wood, reducing overly dense deck seams, separating dense black paint fills from line art, repairing asymmetric torpedo bulges or metal bands, correcting accidentally recolored weapons, or validating a bounded ship-image recolor before jutland-add-ship.
Add aircraft to the Jutland game from supplied drawings, reference images, or historical specifications. Use when creating or updating entries in configs/planes.json5, producing transparent top-view plane PNGs, completing gun/bomb/torpedo/rocket references, assigning aircraft to carriers, or validating the resulting resource chain.
Remove white or near-white backgrounds from ship drawings and PNG assets for Jutland while preserving image dimensions, orientation, scale, and artwork. Also supports user-requested bounded recoloring such as replacing ship camouflage with a uniform navy blue. Use before jutland-add-ship when source images still have a white background, or when a user asks only for transparent-background cleanup and a reviewable preview.
Evaluate and assign fundsCost and timeCost for Jutland aircraft based on combat power data. Use when adding new planes, rebalancing costs, or when plane costs need to be derived from combat power statistics.