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OpenDoge

OpenDoge 收录了来自 Negentropy-Laby 的 78 个 skills,并提供仓库级职业覆盖和站内 skill 详情页。

已收集 skills
78
Stars
18
更新
2026-06-21
Forks
5
职业覆盖
10 个职业分类 · 已分类 100%
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这个仓库中的 skills

anomaly
财务和投资分析师

查询成交量异常股票(量比排名,发现放量异动)。Use when the user asks for volume spikes, unusual activity, or volume anomalies.

2026-06-21
breadth
财务和投资分析师

查询市场宽度(每日涨跌家数、上涨占比、平均涨跌幅)。Use when the user asks about market sentiment, breadth, or advance/decline ratio.

2026-06-21
rsrs
财务和投资分析师

查询 RSRS 动量排名(A 股/美股最强趋势股票排行)。Use when the user asks for momentum ranking, strongest stocks, or top movers.

2026-06-21
skill-test
软件质量保证分析师与测试员

Validate skill files for structural compliance and behavioral correctness. Three modes: static (linter), spec (behavioral), audit (coverage report).

2026-06-21
stock
财务和投资分析师

查询个股行情数据(OHLCV、均线、ATR、波动率等技术指标)。Use when the user asks about a specific stock's price, indicators, or recent performance.

2026-06-21
adopt
软件开发工程师

Brownfield onboarding — audits existing project artifacts for template format compliance (not just existence), classifies gaps by impact, and produces a numbered migration plan. Run this when joining an in-progress project or upgrading from an older template version. Distinct from /project-stage-detect (which checks what exists) — this checks whether what exists will actually work with the template's skills.

2026-06-11
architecture-decision
软件开发工程师

Creates an Architecture Decision Record (ADR) documenting a significant technical decision, its context, alternatives considered, and consequences. Supports both game and general product domains. Every major technical choice should have an ADR.

2026-06-11
architecture-review
软件开发工程师

Validates completeness and consistency of the project architecture against all CDDs. Builds a traceability matrix mapping every CDD technical requirement to ADRs, identifies coverage gaps, detects cross-ADR conflicts, verifies technology compatibility consistency across all decisions, and produces a PASS/CONCERNS/FAIL verdict. Supports both game and general product domains.

2026-06-11
art-bible
平面设计师

Guided, section-by-section visual identity authoring. Game: Art Bible for asset production. Product: brand style guide for docs imagery, public visuals, and product-facing visual standards.

2026-06-11
asset-audit
软件开发工程师

Audits artifacts for compliance. Game: art/audio/VFX asset naming, budgets, formats, and pipeline requirements. Product: build artifacts, API schemas, docs assets, release bundles, and package outputs.

2026-06-11
asset-spec
软件开发工程师

Generate artifact specifications from CDDs and related docs. Game: visual/audio/VFX asset specs and AI prompts. Product: API schema, CLI help, docs asset, config sample, migration, deployment, or package artifact specs.

2026-06-11
balance-check
软件开发工程师

Analyzes balance constraints. Game: balance data, formulas, progression, degenerate strategies, and economy imbalances. Product: quotas, rate limits, pricing tiers, permissions, workflow friction, retry/backoff settings, and operational budgets.

2026-06-11
brainstorm
市场调研分析师与营销专员

Guided concept ideation — from zero idea to a structured concept document. Supports both game and general product domains. Uses professional ideation techniques, user psychology frameworks, and structured creative exploration.

2026-06-11
bug-report
软件质量保证分析师与测试员

Creates a structured bug report from a description, or analyzes code to identify potential bugs. Ensures every bug report has full reproduction steps, severity assessment, and context.

2026-06-11
bug-triage
软件质量保证分析师与测试员

Read all open bugs in production/qa/bugs/, re-evaluate priority vs. severity, assign to sprints, surface systemic trends, and produce a triage report. Run at sprint start or when the bug count grows enough to need re-prioritization.

2026-06-11
cdd-status
项目管理专家

Generate a project progress dashboard from workflow-catalog.yaml. Reads current stage, required steps, artifact evidence, validation gaps, writes production/project-roadmap.md after approval, and mirrors to memory_bank/t2_execution/current_roadmap.md when memory_bank exists.

2026-06-11
changelog
软件开发工程师

Auto-generates a changelog from git commits, sprint data, and design documents. Game: player-facing content, gameplay, balance. Product: API changes, migrations, dependency updates.

2026-06-11
code-review
软件质量保证分析师与测试员

Architectural code review after each story implementation. Works for both game and product projects. Checks coding standards, architecture, SOLID, testability, and domain-specific concerns.

2026-06-11
consistency-check
软件开发工程师

Scan all CDDs against the entity registry to detect cross-document inconsistencies. Works for both game and product CDDs. Grep-first approach — reads registry then targets only conflicting CDD sections rather than full document reads.

2026-06-11
constitute-check
项目管理专家

Memory-bank governance audit — checks whether T0 laws/current state, T1 supporting context, T2 execution mirrors, and T3 archive indexes exist and align with current code and docs. Read-only.

2026-06-11
constitute
项目管理专家

Constitution Driven Development project governance — establishes, derives, updates, or amends governing principles at any project stage. Reads existing artifacts to derive a constitution, audits alignment, tracks versions, and supports formal amendment workflow. Domain-agnostic, stage-aware unified onboarding entry.

2026-06-11
content-audit
项目管理专家

Audit GDD-specified content counts against implemented content. Identifies what's planned vs built.

2026-06-11
create-architecture
软件开发工程师

Guided, section-by-section authoring of the master architecture document. Reads all CDDs, the module index, existing ADRs, and the reference library to produce a complete architecture blueprint before any code is written. Supports both game and general product domains.

2026-06-11
create-control-manifest
软件开发工程师

After architecture is complete, produces a flat actionable rules sheet for programmers — what you must do, what you must never do, per module and per layer. Extracted from all Accepted ADRs, technical preferences, and reference docs. Supports both game and general product domains.

2026-06-11
create-epics
软件开发工程师

Translate approved CDDs + architecture into epics — one epic per architectural module. Defines scope, governing ADRs, technology risk, and untraced requirements. Does NOT break into stories — run /create-stories [epic-slug] after each epic is created.

2026-06-11
create-stories
软件开发工程师

Break a single epic into implementable story files. Reads the epic, its CDD, governing ADRs, and control manifest. Each story embeds its CDD requirement TR-ID, ADR guidance, acceptance criteria, story type, and test evidence path. Run after /create-epics for each epic.

2026-06-11
day-one-patch
软件开发工程师

Prepare an immediate launch patch. Game: day-one patch after gold master or public launch. Product: post-release hotfix, rollback, migration repair, API/CLI packaging fix, config correction, or customer-facing patch.

2026-06-11
design-review
软件开发工程师

Reviews a CDD for completeness, internal consistency, implementability, and adherence to project design standards. Supports both game and general product domains. Run this before handing a design document to programmers.

2026-06-11
design-system
软件开发工程师

Guided, section-by-section CDD authoring for a single module. Gathers context from existing docs, walks through each required section collaboratively, cross-references dependencies, and writes incrementally to file. Supports both game and general product domains.

2026-06-11
dev-story
软件开发工程师

Read a story file and implement it. Loads the full context (story, CDD requirement, ADR guidelines, control manifest), routes to the right programmer agent for the system and technology stack, implements the code and required evidence, and confirms each acceptance criterion. The core implementation skill — run after /story-readiness, before /code-review and /story-done.

2026-06-11
estimate
项目管理专家

Estimates task effort by analyzing complexity, dependencies, historical velocity, and risk factors. Produces a structured estimate with confidence levels.

2026-06-11
gate-check
项目管理专家

Validate readiness to advance between development phases. Produces a PASS/CONCERNS/FAIL verdict with specific blockers and required artifacts. Supports both game and general product domains — auto-detects domain from the concept document.

2026-06-11
help
软件开发工程师

Analyzes what is done and the users query and offers advice on what to do next. Use if user says what should I do next or what do I do now or I'm stuck or I don't know what to do

2026-06-11
hotfix
软件开发工程师

Emergency fix workflow that bypasses normal sprint processes with a full audit trail. Creates hotfix branch, tracks approvals, and ensures the fix is backported correctly.

2026-06-11
launch-checklist
项目管理专家

Complete launch readiness validation. Game: platform certification, store metadata, content, community. Product: deployment strategy, rollback plan, on-call, monitoring.

2026-06-11
localize
项目管理专家

Full localization pipeline: scan for hardcoded strings, extract and manage string tables, validate translations, generate translator briefings, run cultural/sensitivity review, manage VO localization, test RTL/platform requirements, enforce string freeze, and report coverage.

2026-06-11
map-systems
软件开发工程师

Decompose a concept into individual modules, map dependencies, prioritize design order, and create the module index. Supports both game and general product domains.

2026-06-11
milestone-review
项目管理专家

Generates a comprehensive milestone progress review including feature completeness, quality metrics, risk assessment, and go/no-go recommendation. Use at milestone checkpoints or when evaluating readiness for a milestone deadline.

2026-06-11
onboard
项目管理专家

Generates a contextual onboarding document for a new contributor or agent joining the project. Summarizes project state, architecture, conventions, and current priorities relevant to the specified role or area.

2026-06-11
patch-notes
项目管理专家

Generate release notes from git history, sprint data, and internal changelogs. Game: player-facing patch notes. Product: developer-facing release notes with API/CLI/UI categories.

2026-06-11
当前展示该仓库 Top 40 / 78 个已收集 skills。