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animation-vocabulary
Reverse-lookup glossary that turns a vague description of a web animation into its exact term. Use when the user asks "what's it called when…".
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
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Reverse-lookup glossary that turns a vague description of a web animation into its exact term. Use when the user asks "what's it called when…".
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
| name | animation-vocabulary |
| description | Reverse-lookup glossary that turns a vague description of a web animation into its exact term. Use when the user asks "what's it called when…". |
Turn a vague description into the precise term.
**Stagger** — Animate several items one after another with a small delay between each, creating a cascade.
Popover grows from button:
**Origin-aware animation** — An element animates out of its trigger, like a popover growing from the button that opened it.
One image turns into another:
**Morph** — One shape smoothly turns into another shape, e.g. Dynamic Island.
Alternates:
- **Crossfade** — fade over each other in the same spot.
- **Shared element transition** — travels and transforms from one position into another.
iOS rubber-band scroll:
**Rubber-banding** — Resistance and snap-back when you drag past a boundary.
transform and opacity only.prefers-reduced-motion.Apple's approach to interface design and fluid, physical motion, translated for the web. Use when building or reviewing gesture-driven UI, spring animations, drag/swipe/sheet interactions, momentum and interruptible transitions, translucent materials and depth, typography (optical sizing, tracking, leading), reduced-motion, or the design foundations (feedback, spatial consistency, restraint) behind Apple-style interfaces.
Emil Kowalski's philosophy on UI polish, component design, animation decisions, and the invisible details that make software feel great. Based on years of experience at Vercel and Linear.
Search a codebase or UI for places that don't animate but should, and reject everything that shouldn't. Read-only; proposes motion with exact values, does not implement.
Survey a codebase's animation and motion code as a senior motion advisor, then produce a prioritized audit and self-contained implementation plans for other agents to execute. Read-only on source code.
Reviews animation and motion code against a high craft bar derived from Emil Kowalski's design engineering philosophy. Default to flagging; approval is earned.
基于 SOC 职业分类