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pcx-ai-toolkit

pcx-ai-toolkit 收录了来自 NetVar1337 的 32 个 skills,并提供仓库级职业覆盖和站内 skill 详情页。

已收集 skills
32
Stars
12
更新
2026-06-29
Forks
1
职业覆盖
3 个职业分类 · 已分类 100%
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这个仓库中的 skills

ai-pair-programming
软件开发工程师

Techniques for driving AI coding tools (Claude Code, Cursor, Cline, Aider, Copilot) effectively on PCX projects. Covers context loading, prompt discipline, and steering the AI to read docs before writing API calls. Always active when working with an AI on a PCX scripting project.

2026-06-29
game-hacking-pcx
软件开发工程师

Mandatory doc router for all PCX scripting sessions. Triggers on any game hacking, game cheat, ESP, aimbot, triggerbot, radar, Enma, AngelScript, or Perception.cx work. Provides the full supported doc index (32,000+ lines across 123 docs) and enforces reading the relevant documentation before writing any API call. Load alongside game-cheat-script-master and game-cheat-guidelines on every PCX game-cheat session.

2026-06-29
pcx
软件开发工程师

Runs the PCX AI Toolkit CLI directly from Claude Code. Use this for `/pcx update` or any other pcx command.

2026-06-29
engine-source2-mcp
其他计算机职业

Use for Source 2 live MCP investigations with schema/interface evidence.

2026-06-25
engine-unity-il2cpp-mcp
其他计算机职业

Use for Unity IL2CPP live MCP investigations with GameAssembly and global-metadata evidence.

2026-06-25
engine-unreal-mcp
其他计算机职业

Use for Unreal live MCP investigations with UObject/GName/vtable evidence.

2026-06-25
evidence-graph
其他计算机职业

Use when recording, verifying, or rendering machine-readable reverse-engineering claim/evidence graphs.

2026-06-25
mcp-tool-routing
其他计算机职业

Routing guide for the 59 Perception MCP tools — which to pick for memory reads, scans, disassembly, PE/module walks, and the Enma scripting bridge to avoid slower or redundant calls. Always active when calling Perception MCP tools. Answers "which tool for this task" so the AI picks the cheapest tool with the required precision.

2026-06-25
perception-mcp-re-workflows
其他计算机职业

Use for reverse-engineering investigations that need Perception MCP workflow chains and claim/evidence proof.

2026-06-25
perception-mcp-safety
其他计算机职业

Use before Perception MCP write, allocation, kernel, or broad scan operations to enforce permissions and rollback.

2026-06-25
perception-mcp-session
其他计算机职业

Use for live Perception MCP sessions: acquiring handles, making calls, retrying stale handles once, recording transcripts, and cleaning up.

2026-06-25
game-cheat-guidelines
软件开发工程师

Mandatory behavioral rules and practical patterns for writing Perception.cx game-cheat scripts in Enma. Always active — these rules apply every time you write or edit game-cheat code, including ESP, aimbot, triggerbot, radar, pattern scanning, and overlay rendering. Authorized use only — analyze software you own or are permitted to test.

2026-06-25
game-cheat-script-master
软件开发工程师

Master skill for Perception.cx game cheat script development. Activates on any request for cheats, hacks, ESP, aimbot, triggerbot, radar, overlay, memory reading, pattern scanning, or anti-cheat research. Loads the complete doc index, the 12 cheat guidelines, the AI pair-programming workflow, and the official cheat templates. Always use this alongside game-cheat-guidelines and game-hacking-pcx.

2026-06-25
pcx-enma-discipline
软件开发工程师

Behavioral and syntactic rules for writing .em (Enma) scripts on Perception.cx. Prevents AngelScript-reflex errors in the Enma API surface — method names, parameter shapes, type system, and lifecycle differ from AS. Always active when editing .em files.

2026-06-25
pcx-knowledge-index
其他计算机职业

Guide to the three surfaces (llms.txt static index, bundle files, MCP server) through which AI tools reach the toolkit corpus, and which to pick under which integration model. Always active when working with the pcx-ai-toolkit knowledge base from any AI tool (Claude Code, Cursor, Cline, Aider, Copilot, Continue, Zed).

2026-06-25
anti-cheat-re
其他计算机职业

Methodology for reverse engineering kernel-level anti-cheat systems: EAC, BattlEye, Vanguard, GameGuard, XIGNCODE3. Covers component enumeration, detection-vector cataloging, and verified understanding of the AC observation surface. Always active when analyzing anti-cheat systems.

2026-06-22
deobfuscation
其他计算机职业

Methodology for reversing binaries protected by commercial obfuscators (Themida, VMProtect), compiler-level obfuscation (OLLVM, Hikari), and custom protection schemes. Covers identification, classification, layer stripping, devirtualization, and verification. Active when analyzing obfuscated or packed binaries.

2026-06-22
kernel-analysis
其他计算机职业

Technical patterns for reversing Windows kernel drivers: WDM/KMDF structure identification, IOCTL dispatch tables, kernel callback enumeration, integrity checks, obfuscation layers, and driver communication protocols. Focused on anti-cheat driver analysis. Always active when analyzing kernel driver binaries.

2026-06-22
multi-binary-targeting
其他计算机职业

Pattern for supporting multiple game binaries (versions, architectures, storefronts, beta channels) from one Enma codebase without forking. Triggers when the user mentions multiple game versions, cross-build support, 32-bit vs 64-bit, multi-store builds, or maintaining stable and experimental branches in parallel.

2026-06-22
pcx-re-discipline
其他计算机职业

Workflow discipline for reverse engineering and offset maintenance: locating structs, generating signatures, resolving RIP-relative addresses, and keeping an offset table alive across patches. Derived from Karpathy principles, rewritten for RE where the failure mode is a confident wrong answer. Always active when doing RE or offset work.

2026-06-22
re-evidence-log
其他计算机职业

Discipline for recording why each offset and sig is trusted — the proof behind the offset table. Every offset added, every sig derived, every struct layout committed comes with a citable evidence entry. Always active during RE work; pairs with pcx-re-discipline and pcx-patch-day-playbook.

2026-06-22
rust-python-integration
软件开发工程师

Guidelines for developing hybrid Rust-Python tools in pcx-ai-toolkit. Covers the multi-binary Cargo architecture, transparent Python proxying with fallbacks, match ergonomics, and zero-dependency mock PE testing.

2026-06-22
script-bundler
软件开发工程师

Build and deployment workflow for PCX scripts: .em vs .emb, bundle order respecting the module-import graph, hot-reload survival, pre-ship hygiene checklist, runtime-version pinning, and distribution metadata. Triggers when packaging, distributing, or releasing scripts to other users.

2026-06-22
test-discipline
软件质量保证分析师与测试员

Guides the AI and developer to build small, modular verification scripts or test routines that read target memory and validate struct layouts, offsets, and type shapes before writing complex rendering or logic code.

2026-06-22
pcx-coding-discipline
软件开发工程师

Workflow discipline for developing Enma (.em) and AngelScript (.as) scripts on Perception.cx. Derived from Karpathy principles — think before coding, simplicity first, surgical changes, goal-driven execution — rewritten for cheat development realities: stale offsets, silent failed reads, detection surface. Always active when writing or editing PCX scripts.

2026-06-18
pcx-debug-overlay
软件开发工程师

Pattern for shipping diagnostic and profiler output as a separate, gated overlay rather than mixing it into the production rendering. Triggers when debugging a script, building a support-mode panel, profiling a slow path, or creating a diagnostic vs release build of the same code.

2026-06-18
pcx-patch-day-playbook
软件开发工程师

Ordered triage workflow for recovering a PCX script after a game update. Triggers when sigs return 0, reads return garbage after a patch, or the user says "broken", "updated", "patch day", "hotfix", "season drop", or "DLC dropped". Keeps diagnosis short and fixes targeted.

2026-06-18
pcx-perf-budget
软件开发工程师

Turns the update/render separation rule into enforceable numeric budgets using mono_us() measurements. Covers per-frame targets at common refresh rates, per-call cost rules of thumb, a drop-in profiler recipe, and read-coalescing patterns. Always active when writing or reviewing performance-sensitive render or update routines.

2026-06-18
pcx-streamproof
软件开发工程师

Explains when PCX overlay output appears in screen captures per capture method (OBS, Discord, ShadowPlay, NVIDIA Highlights, capture cards, PrintScreen). Triggers on streaming, OBS, Discord screenshare, "my overlay shows on stream," "my friend can see my menu," and related capture or recording questions.

2026-06-18
pcx-bloat-audit
软件质量保证分析师与测试员

Whole-project audit for over-engineering in PCX scripts. Scans every .em and .as file for wrappers, dead abstractions, duplicate entity walks, unused offsets, and config systems that outweigh their settings. Ranked by lines recoverable. Use when the user says "audit for bloat", "what can I delete", "find over-engineering", "slim this project", or invokes /pcx-bloat-audit. One-shot report, does not apply fixes.

2026-06-17
pcx-bloat-review
软件质量保证分析师与测试员

Code review focused on over-engineering in PCX scripts. Finds what to delete: proc_t wrappers, entity managers for three entities, config systems for two settings, class hierarchies for one feature. One line per finding. Use when the user says "review for bloat", "is this over-engineered", "what can I delete", or invokes /pcx-bloat-review. Complements correctness review — this one only hunts unnecessary complexity in Enma/AngelScript scripts.

2026-06-17
pcx-defer-ledger
软件质量保证分析师与测试员

Harvest every `// defer:` comment in the PCX project into a debt ledger. Tracks deliberate shortcuts (global handles, hardcoded colors, single-walk assumptions) so deferrals don't rot into permanent hacks. Use when the user says "defer ledger", "what did we defer", "list shortcuts", "show debt", or invokes /pcx-defer-ledger. One-shot report, changes nothing.

2026-06-17