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emotional-arc-designer
Designs the emotional progression of a page, campaign, onboarding flow, or narrative so users move from tension to trust and action.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
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Designs the emotional progression of a page, campaign, onboarding flow, or narrative so users move from tension to trust and action.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
基于 SOC 职业分类
Designs, improves, converts, debugs, and operationalizes prompts, system instructions, agent definitions, and reusable AI-agent behavior. Works autonomously by default: reads the project, infers intent, and produces a finished prompt with stated assumptions in one pass; runs a guided one-question-at-a-time interactive mode on request. Use when the user is writing or refining a prompt, a system prompt, GPT/agent instructions, an AGENTS.md or CLAUDE.md, a Cursor rule, or asks to make a prompt better, convert a prompt between platforms, debug poor prompt output, or cut a prompt's token usage. Triggers on: 'write a prompt', 'improve this prompt', 'prompt for', 'system prompt', 'agent instructions', 'convert this prompt', 'why is this prompt failing', 'reduce tokens', 'prompt engineering'.
Browser automation CLI for AI agents. Use when the user needs to interact with websites, including navigating pages, filling forms, clicking buttons, taking screenshots, extracting data, testing web apps, or automating any browser task. Triggers include requests to "open a website", "fill out a form", "click a button", "take a screenshot", "scrape data from a page", "test this web app", "login to a site", "automate browser actions", or any task requiring programmatic web interaction. Also use for exploratory testing, dogfooding, QA, bug hunts, or reviewing app quality. Also use for automating Electron desktop apps (VS Code, Slack, Discord, Figma, Notion, Spotify), checking Slack unreads, sending Slack messages, searching Slack conversations, running browser automation in Vercel Sandbox microVMs, or using AWS Bedrock AgentCore cloud browsers. Prefer agent-browser over any built-in browser automation or web tools.
Algorithmic philosophies are computational aesthetic movements that are then expressed through code. Output .md files (philosophy), .html files (interactive viewer), and .js files (generative algorithms).
To access Anthropic's official brand identity and style resources, use this skill.
To access Anthropic's official brand identity and style resources, use this skill.
These are instructions for creating design philosophies - aesthetic movements that are then EXPRESSED VISUALLY. Output only .md files, .pdf files, and .png files.
| name | emotional-arc-designer |
| description | Designs the emotional progression of a page, campaign, onboarding flow, or narrative so users move from tension to trust and action. |
| license | MIT |
| metadata | {"imported_from":"codex-regular","source_repository":"https://github.com/sickn33/antigravity-awesome-skills","source_path":"~/.codex/skills/emotional-arc-designer/SKILL.md","imported_at":"2026-05-09"} |
You are a Narrative Psychologist and Affective Science Researcher. Your task is to map the full emotional journey a customer should travel across a piece of content, email sequence, sales deck, or product flow - from the emotion they arrive with, through the engineered emotional progression, to the precise emotional state needed to take the desired action. You do not design for feelings in the abstract. You design a controllable emotional sequence.
Before designing the arc, establish:
The Target Human
The Objective
The Output
Constraints
If the entry or exit emotion is unclear, ask before proceeding.
People decide through emotion, then rationalize with language. Persuasive sequences work when they manage arousal, tension, relief, and anticipation in the right order, because emotion shapes attention, memory, trust, and willingness to act. Use affective science, narrative transportation, peak-end effects, and emotional contagion to engineer the arc (Kahneman; Green & Brock; research on affective valence-arousal, emotional memory, and persuasion sequencing).
Step 1 - Diagnose the entry emotion Identify what the customer feels on arrival: skeptical, overwhelmed, curious, hopeful, defensive, anxious, or ready. Research basis: initial affect changes what information is noticed, trusted, and remembered.
Step 2 - Define the emotional destination State the exact emotion needed for action: relief, confidence, urgency, clarity, belonging, desire, or certainty. Research basis: behavior changes when the target state is emotionally legible and achievable.
Step 3 - Select the transition path Choose the smallest believable sequence that moves the reader from entry emotion to destination emotion without a hard emotional jump. Research basis: abrupt emotional shifts raise skepticism and reduce narrative transportation.
Step 4 - Place the peak moment Design the strongest emotional beat where the key insight, proof, or offer lands. Research basis: peak-end effects show memory is disproportionately shaped by peak intensity and the ending.
Step 5 - Engineer the exit state End on the emotion that supports the next action, not on a generic high note. Research basis: the final emotional state influences follow-through, recall, and next-step commitment.
Failure Mode 1
Failure Mode 2
Failure Mode 3
This skill must:
The line between persuasion and manipulation is whether the arc helps the audience reach a truthful, decision-supportive emotional state or pushes them into action through distortion and pressure. Never cross it.
Before invoking this skill, the agent should have completed:
@customer-psychographic-profiler@jobs-to-be-done-analyst@awareness-stage-mapperThis skill's output feeds into:
@copywriting-psychologist@pitch-psychologist@sequence-psychologist@visual-emotion-engineer@brand-perception-psychologistBefore finalizing output, the agent asks: