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Nice-Wolf-Studio
GitHub 创作者资料

Nice-Wolf-Studio

按仓库查看 6 个 GitHub 仓库中的 89 个已收集 skills,并展示近似职业覆盖。

已收集 skills
89
仓库
6
职业领域
4
更新
2026-04-12
仓库浏览

仓库与代表性 skills

#001
unity-claude-skills
34 个 skills215更新于 2026-03-11
占该创作者 38%
unity-3d-math
软件开发工程师

Unity 3D math correctness patterns. Catches common mistakes with coordinate spaces, Quaternion, Vector3, Plane, Bounds, Transform hierarchies, raycasting projection, and floating-point precision. PATTERN format: WHEN/WRONG/RIGHT/GOTCHA. Based on Unity 6.3 LTS documentation.

2026-03-11
unity-async-patterns
软件开发工程师

Unity async and coroutine correctness patterns. Catches common mistakes with Awaitable double-await, missing cancellation tokens, thread context after BackgroundThreadAsync, coroutine error swallowing, batch mode WaitForEndOfFrame, and Addressables handle leaks. PATTERN format: WHEN/WRONG/RIGHT/GOTCHA. Based on Unity 6.3 LTS documentation.

2026-03-11
unity-data-driven
软件开发工程师

Unity data-driven design architecture. ScriptableObject config hierarchies, JSON data pipelines, designer handoff workflows, data versioning and migration, Inspector attributes for self-documenting configs. DECISION format: WHEN/DECISION/SCAFFOLD/GOTCHA. Based on Unity 6.3 LTS.

2026-03-11
unity-game-architecture
软件开发工程师

Unity game architecture decision patterns. Service Locator vs Singleton vs DI, Event Bus vs ScriptableObject channels, MonoBehaviour vs plain C#, component composition, manager bootstrap sequences. DECISION format: WHEN/DECISION/SCAFFOLD/GOTCHA. Based on Unity 6.3 LTS.

2026-03-11
unity-input-correctness
软件开发工程师

Unity New Input System correctness patterns. Catches common mistakes with action reading (triggered vs IsPressed vs WasPressedThisFrame), action map switching, rebinding persistence, InputValue lifetime, PassThrough vs Value, local multiplayer device assignment, and control scheme auto-switching. PATTERN format: WHEN/WRONG/RIGHT/GOTCHA. Based on Unity 6.3 LTS.

2026-03-11
unity-lifecycle
软件开发工程师

Unity lifecycle and execution order correctness patterns. Catches common mistakes with initialization ordering, destruction timing, fake-null, disabled components, editor vs runtime init, DontDestroyOnLoad, and async destruction. PATTERN format: WHEN/WRONG/RIGHT/GOTCHA. Based on Unity 6.3 LTS documentation.

2026-03-11
unity-physics-queries
软件开发工程师

Unity physics query correctness patterns. Catches common mistakes with Raycast, SphereCast, OverlapSphere, NonAlloc allocation, LayerMask construction, trigger interaction, hit ordering, and query type selection. PATTERN format: WHEN/WRONG/RIGHT/GOTCHA. Based on Unity 6.3 LTS.

2026-03-11
unity-save-system
软件开发工程师

Unity save/load system architecture. Serialization format selection, save data DTOs, versioning and migration, cloud sync, PlayerPrefs scoping, auto-save strategies, mobile persistence. DECISION format: WHEN/DECISION/SCAFFOLD/GOTCHA. Based on Unity 6.3 LTS.

2026-03-11
当前展示该仓库 Top 8 / 34 个已收集 skills。
#002
wolf-skills-marketplace
34 个 skills40更新于 2026-04-12
占该创作者 38%
handoff
软件开发工程师

Use when completing work in a worktree or ending a session - writes a structured memory transfer record so the next agent can continue without context loss; prevents duplicate work and cold-start ramp-up

2026-04-12
pickup
软件开发工程师

Use when starting work on a project or entering a worktree - reads handoff records and active agent state to synthesize a briefing; prevents cold-start ramp-up and duplicate work

2026-04-12
repo-ingest
软件开发工程师

Use when updating agent coordination skills from external repositories - extracts architectural patterns from source repos and proposes skill updates with provenance tracking; prevents cargo culting and stale patterns

2026-04-12
signal
软件开发工程师

Use during parallel agent work to write coordination signals - structured journal entries for claims, decisions, problems, and completions; prevents merge conflicts and duplicate work between concurrent agents

2026-04-12
discovery
市场调研分析师与营销专员

General-purpose interview skill to figure out what user actually needs. Upstream of everything—chains into personality-builder, brainstorming, debugging, or any creative/building work.

2026-03-29
personality-builder
作家与作者

Build AI personalities from fictional characters using archetype extraction methodology. Transforms roleplay characters into universally useful behavioral profiles.

2026-03-29
personality
作家与作者

Use when starting a session with personality enabled - injects persona context while protecting code and technical content

2026-03-29
wolfplan
项目管理专家

MANDATORY planning technique that prevents orphaned implementations through negative planning (pre-mortem) and inverse planning (connection audit)

2026-03-29
当前展示该仓库 Top 8 / 34 个已收集 skills。
#003
agent-github-skills
10 个 skills10更新于 2025-10-20
占该创作者 11%
当前展示该仓库 Top 8 / 10 个已收集 skills。
#004
claude-code-supabase-skills
5 个 skills190更新于 2025-10-20
占该创作者 5.6%
#005
agent-discord-skills
5 个 skills103更新于 2025-10-20
占该创作者 5.6%
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