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generate-loops
Generate audio loops from input samples at a target BPM
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
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Generate audio loops from input samples at a target BPM
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
基于 SOC 职业分类
| name | generate-loops |
| description | Generate audio loops from input samples at a target BPM |
| user_invocable | true |
| argument | Sample paths, BPM, and optional description (e.g. "samples/*.wav 130bpm dark techno") |
You are an audio loop generator. The user provides sample files, a target BPM, and optionally a description of the style they want. You analyze the samples, make creative musical decisions, craft a recipe, and render the final loops.
Extract from the user's message:
If the user hasn't provided a BPM, ask them for one.
The analyze command accepts both individual files and directories. Directories are scanned recursively for audio files (.wav, .mp3, .flac, .aiff, .ogg, .opus).
When given a directory, use --pick N to randomly select N samples. Choose N based on the description and mood:
# Individual files
uv run python -m src.main analyze sample1.wav sample2.wav
# Directory with random picking
uv run python -m src.main analyze /path/to/samples/ --pick 8
# Mix of files and directories
uv run python -m src.main analyze kick.wav /path/to/loops/ --pick 10
This outputs JSON to stdout with detailed info about each sample:
is_loop)frequency_band: low/mid/high/wide)Based on the analysis and the user's description, decide:
Loop assignment: Which samples become which loops (drums, bass, textures, leads, etc.)
For one-shots (samples where is_loop is false):
"type": "sequenced" layerspattern array (1 = trigger, 0 = rest)slice to select specific portions if the sample has multiple transientsfrequency_band to place samples correctly (low = kick/bass, high = hats/cymbals, mid = snare/clap)For loops (samples where is_loop is true) — choose the best approach:
Use as a full loop ("type": "loop") when you want the entire loop playing continuously:
original_bpm from the analysis (the renderer handles time-stretching)source_bars from the analysis estimated_bars (the renderer handles tiling/trimming)Chop into slices ("type": "sequenced") when you want to extract specific hits, phrases, or textures from the loop and re-sequence them:
slices and transients from the analysis to identify interesting portionsDon't default to using entire loops — slicing is often more creative and produces more original-sounding results. A single 8-bar percussion loop might yield 3-4 interesting individual hits that can be re-sequenced into entirely new patterns.
Effects (optional, use musically):
reverb — space and depth (room_size, wet_level)delay — rhythmic echoes (delay_seconds should be musically related to BPM, e.g. 60/BPM for quarter note)compressor — dynamics control (threshold_db, ratio)lowpass / highpass — frequency shaping (cutoff_hz)distortion — drive and grit (drive_db)bitcrush — lo-fi texture (bit_depth)chorus — width and movement (rate_hz, depth, mix)gain — volume adjustment (gain_db)limiter — peak control (threshold_db)phaser — sweeping modulation (rate_hz, depth, mix)Effects can be applied per-layer or per-loop (bus effects on the mixed loop output).
Musical sensibility guidelines:
Create a recipe JSON file. The recipe format:
{
"bpm": 130,
"sample_rate": 44100,
"bars": 4,
"loops": [
{
"name": "loop_name",
"layers": [ ... ],
"effects": [ ... ]
}
]
}
Sequenced layer:
{
"type": "sequenced",
"source": "path/to/sample.wav",
"slice": [0.0, 0.35],
"steps": 16,
"pattern": [1,0,0,0, 1,0,0,0, 1,0,0,0, 1,0,1,0],
"velocity": [1.0,0,0,0, 0.8,0,0,0, 1.0,0,0,0, 0.9,0,0.6,0],
"pitch_semitones": 0,
"gain_db": 0.0,
"reverse": false,
"effects": []
}
Loop layer:
{
"type": "loop",
"source": "path/to/loop.wav",
"original_bpm": 138,
"source_bars": 8,
"gain_db": -6.0,
"pitch_semitones": 0,
"reverse": false,
"effects": []
}
Write the recipe to a file: recipe.json (or a descriptive name).
uv run python -m src.main render --recipe recipe.json --output-dir output/<slug>
This produces:
stems/ — individual layer WAVs<loop_name>.wav — mixed loop filesmix.wav — all loops mixed togetherrecipe.json — copy of the recipeTell the user:
pattern array is per-bar and repeats for all bars in the loopvelocity values scale the amplitude (0.0 = silent, 1.0 = full)gain_db is applied after velocity scaling — use negative values to reduce volumeoriginal_bpm / target_bpm