Initialize Unity project and configure URP/Post Processing. Use when starting a new project, setting up URP pipeline, configuring post processing, or creating folder structure.
原文语言:日语
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Initialize Unity project and configure URP/Post Processing. Use when starting a new project, setting up URP pipeline, configuring post processing, or creating folder structure.
原文语言:日语
Diagnose and fix Unity C# compilation errors. Use when compilation fails, CS error codes appear, Unity_GetConsoleLogs shows errors, or user asks to fix compile errors.
原文语言:日语
Manage Unity scenes, GameObjects, and components through Unity MCP. Use when building scenes, placing objects, setting up hierarchy, creating materials, or when user asks to construct or modify a scene.
原文语言:日语
Unity C# coding standards and best practices reference. Use when writing MonoBehaviour scripts, creating C# classes, reviewing Unity code, or when user asks about naming conventions, component patterns, or code quality.
原文语言:英语
Run and analyze Unity tests via Unity MCP. Use when running EditMode or PlayMode tests, creating test scripts, analyzing test failures, or when user asks to test code.
原文语言:日语