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基于 SOC 职业分类
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| name | design |
| description | 10 Principles of Good Design - less but better |
Apply Dieter Rams' 10 Principles when making any design decision. These are non-negotiable quality gates.
- Maximum 3 colors in any interface
- 1 primary action color (use sparingly)
- 1 text color (with lighter variant for secondary)
- 1 background color (with subtle variant for cards/sections)
- Gray for everything else
- Use a 4px base unit
- Spacing scale: 4, 8, 12, 16, 24, 32, 48, 64, 96
- Never use arbitrary values (no 13px, no 27px)
- Consistent spacing = professional appearance
- Maximum 2 font families (1 is better)
- Type scale: 12, 14, 16, 18, 20, 24, 30, 36, 48
- Line height: 1.5 for body, 1.2 for headings
- Never go below 14px for body text
- One focal point per screen
- Hierarchy: Size > Color > Position > Style
- If everything is bold, nothing is bold
- White space is not wasted space
Before shipping any UI:
| Bad | Why | Fix |
|---|---|---|
| Gradient buttons | Trendy, dates quickly | Solid color |
| Drop shadows everywhere | Visual noise | Use for elevation only |
| 5+ colors | Chaotic, unprofessional | Reduce to 3 |
| Random spacing | Looks unfinished | Use spacing scale |
| Decorative icons | Noise without meaning | Remove or make functional |
Rate any design 0-10:
| Score | Meaning |
|---|---|
| 10 | Nothing can be removed, everything earns its place |
| 7-9 | Minor excess, could be simpler |
| 4-6 | Significant clutter, redesign needed |
| 0-3 | Violates multiple principles, start over |
This skill sets the philosophical foundation. Combine with:
/usability - Psychology of how users perceive this design/components - Component structure that embodies these principles/charts - Data visualization aligned with "less but better"