一键导入
foundational-comic-skills
foundational-comic-skills 收录了来自 ObliviousOdin 的 54 个 skills,并提供仓库级职业覆盖和站内 skill 详情页。
这个仓库中的 skills
Lynd Ward / Frans Masereel woodcut-novel style — carved white-on-black strokes, monumental silhouettes, and high-contrast moral light for wordless folkloric adventure.
1930s–40s pulp adventure serial — brush-inked heroes over a warm aged-paper palette and matte-painted exotic locales, built for low heroic angles, cliffhangers, and clever reversals.
Sticker-flat chibi kawaii comics — locked 2-head proportions, a five-swatch pastel palette, emoji-grammar faces, and thick rounded outlines for silly-sweet gag strips.
Chinese wuxia manhua — calligraphic brush lines, jewel-tone mineral palette, shanshui mist-and-mountain staging, and qi arcs drawn as ink flourishes for honor-bound martial epics.
Clean-line full-color Korean webtoon — cinematic teal/warm grading, soft volumetric light, and K-drama staging in full-bleed vertical panels built for the scroll.
1980s–90s Saturday-morning TV animation cel style — uniform closed outlines, flat cel fills with one two-tone shadow pass, squash-and-stretch energy over painted-gouache backgrounds.
Mucha-lineage Art Nouveau — whiplash contour lines, halo and arch framing, flat muted jewel tones with gold, and botanical borders for graceful ornamental storytelling.
Loose transparent watercolor storybook comics — visible pencil underdrawing, deliberate blooms, paper-white as the light source, and hand-wobble borders for tender, wonder-struck moments.
Hergé-school ligne claire — one uniform line weight, zero hatching, flat unmodulated color zones, and documentary-precise backgrounds in the Franco-Belgian album tradition.
Moebius / Métal Hurlant sci-fi — fine constant-weight pen line, micro-stipple shading, vast desert-mesa vistas, crystalline organic technology, and luminous flat color for wordless wonder.
1950s EC horror comic — lush brush inking, gothic underlit dread, four-color pulp palette with acid-green accents, and host-narrated twist tales of ironic comeuppance.
Junji Ito body-horror manga — pristine faces and clinical whites against escalating fine-line wrongness, spiral fixation, and slow-burn reveals where the dread was already here.
Frank Miller Sin City graphic noir — absolute black-and-white shape design with one locked spot color, white-on-black reversals, and rain-slicked silhouettes for brutal hard-boiled crime.
Memoir-register indie literary comics — precise thin pen line, flat two-tone or grayscale palette, deadpan grids, and caption-led introspection where mundane detail carries the feeling.
Radical-economy webcomic — thin uniform line, stick-to-simple figures, vast white space, one essential prop, and timing carried entirely by placement and silence.
Cinematic realist gekiga in the Tatsumi/Saito lineage — heavy sumi brushwork, crosshatch, spot blacks, and film framing for mature, gritty, emotionally honest stories.
Sumi-e ink-wash storybook manga — two-to-three-value gray washes on toothy handmade paper with generous negative space, for quiet, poignant strips that often need no words.
Classic 1970s–90s shōjo romance manga — fixed sparkle-highlight eyes, flowing hair mass, floral emotion backgrounds, and organic panel borders for tender, longing, quietly delightful stories.
Film-noir expressionist comic — grayscale wash and brush ink under a single hard key light, blind-bar shadows, dutch angles, and smoke-led compositions for morally ambiguous city stories.
Lichtenstein pop art — large fixed-ruling Ben-Day dots, primary red-yellow-blue plus black, thick uniform contours, and melodramatic romance/war-comic close-ups blown to gallery scale.
1960s–70s underground comix and punk zine style — scratchy dip-pen wonk, obsessive crosshatch, and photocopier grit for biting, absurd gag-escalation strips.
Neon-noir cyberpunk — dark base values cut by 2–3 locked neon accents, rain-slick chrome, disciplined holographic clutter, and megacity verticality for high-tech low-life stories.
Victorian-engraving steampunk — brass/copper/oxblood palette, etching-style hatching, functional clockwork, and gaslight glow for ingenious alternate-history adventures.
Modular artistic style skills on Schema v2 — each a self-contained production spec with style locks, negative locks, story harness, direction and consistency notes, and an injectable prompt block.
Mid-century American syndicated daily strip — bold uniform Brause-nib ink on white, bigfoot-simplified anatomy, hand-lettered caps, and wholesome gag timing built for the funnies page.
Golden Age superhero comic (1938–55) — four-color newsprint palette, flat Ben-Day fills, heavy outlines, square-jawed heroic anatomy, and caption-box mythmaking on aged pulp paper.
Fully painted prestige-format comic — gouache/oil realism in the Alex Ross tradition, no ink outlines, classical portrait lighting, and monumental history-painting staging for reverent stories.
Silver Age pop comic (1956–70) — Kirby-energy anatomy and foreshortening, bright four-color flats, dramatic perspective, and kinetic panels that strain their own borders.
The foundational operating system for authentic, human-like comic generation. Contains the universal rules, structural contracts, format and narrative-pattern libraries, lettering craft, quality gates, and story derivation methods that every style and pipeline skill builds upon.
The canonical source of truth and asset registry for long-form comic production. Defines structured world bibles, character compendiums, style grammars, and generates derived consistency artifacts (DNA templates, model sheets, negative libraries).
The consistency layer for long-form comic production. Provides world bible infrastructure, character identity systems, style memory, and long-sequence orchestration to maintain artistic coherence across 1000+ panels.
The core engine for maintaining character identity across long sequences. Handles DNA templates, model sheet generation, layered conditioning strategies (LoRA + IP-Adapter + ControlNet), multi-character scenes, and identity stability vs. expression variation trade-offs.
Unified interface for image generation calls (GPT Image, Higgsfield, ComfyUI, FLUX, etc.). Defines the canonical prompt assembly contract that injects World Bible context, character DNA, shot-plan directives, style memory, and negatives — in a fixed order.
The craft contract for balloons, captions, tails, and lettering — taxonomy, placement law, reading-order rules, and per-style deltas. Bubbles hide art and order the reader's ear; this skill makes both deliberate.
A systematic method for extracting narrative seeds from reference images and transforming them into emotionally coherent panel stories — including multi-character and serialized derivation.
The foundational input contract, story derivation method, and quality principles that apply to every comic generation skill in the system.
Series-level emotional continuity. Plans each character's emotional throughline across episodes, tracks state in an arc ledger, and feeds per-episode emotional targets into the Producer's contract and the Director's shot plans.
End-to-end workflow skills that orchestrate comic-core, comic-consistency, comic-styles, and comic-direction into complete generation pipelines (3-panel strip, 4-koma, webtoon scroll, multi-page chapter).
Platform delivery contract — canvas/resolution/color specs per destination (Instagram, X, webtoon platforms, print zine, PDF chapter), lettering minimums, file naming, and archival rules for the Producer's sign-off.
Production and integration layer. Handles Hermes skill registration, CLI adapters, external tool integration (Higgsfield, Remotion, ComfyUI), and export workflows.