用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
直接命令不会经过审查 Prompt;运行前请先检查来源。
npx skills add https://github.com/oimiragieo/agent-studio --skill gamedev-expert命令会保持在同一行。复制前请横向滚动并检查完整内容。
想先保存到本地?可下载 SkillsMP 当前能够提供的文件。
Agent frontmatter enhancements — disallowedTools, mcpServers scoping, fork_eligible field
Context management — pre-compact persistence, threshold alignment, microcompact/circuit breaker detection
Hook enhancements — updatedInput for bash safety prefixes, suppressOutput for verbose blocks, denial-based routing feedback
正在显示 SKILL.md
基于 SOC 职业分类
| name | gamedev-expert |
| description | Game development expert including DragonRuby, Unity, and game mechanics |
| version | 1.1.0 |
| model | sonnet |
| invoked_by | both |
| user_invocable | true |
| tools | ["Read","Write","Edit","Bash","Grep","Glob"] |
| consolidated_from | 4 skills |
| best_practices | ["Follow domain-specific conventions","Apply patterns consistently","Prioritize type safety and testing"] |
| error_handling | graceful |
| streaming | supported |
| verified | true |
| lastVerifiedAt | "2026-02-22T00:00:00.000Z" |
| source | builtin |
| trust_score | 100 |
| provenance_sha | dfddfc5da3074bc8 |
When reviewing or writing code, apply these guidelines:
When reviewing or writing code, apply these guidelines:
When reviewing or writing code, apply these guidelines:
When reviewing or writing code, apply these guidelines:
| Anti-Pattern | Why It Fails | Correct Approach |
|---|---|---|
| Instantiating/destroying objects every frame | GC pressure causes frame hitches; performance degrades with entity count | Use object pools; reuse pre-allocated instances by resetting and re-enabling |
| Game logic in the render step | Frame-rate-dependent behavior; desync between logic and display | Separate fixed-rate update loop from variable-rate render loop |
| Ad-hoc if/else for entity states | Impossible edge cases; transitions undefined for unexpected state combos | Use explicit state machine with defined transitions and entry/exit hooks |
| Direct input polling in entity update | Breaks remapping, replay, and multiplayer input sync | Route all input through centralized input manager updated once per frame |
| Optimizing without profiling | Wrong bottleneck targeted; CPU/GPU budget guesses are often wrong | Profile with Unity Profiler or platform tools; optimize measured hot paths only |
This expert skill consolidates 4 individual skills:
Before starting:
cat .claude/context/memory/learnings.md
After completing: Record any new patterns or exceptions discovered.
ASSUME INTERRUPTION: Your context may reset. If it's not in memory, it didn't happen.