| name | wrm-vaneria-setting |
| description | The Fallen Imperium of Vaneria - the default campaign setting for Warrior, Rogue & Mage (Michael Wolf / Stargazer Games). Use this skill when the user wants setting/lore for WR&M: the fallen Vanerian Imperium, its history and the civil war after Emperor Aurelius III, the successor city-states (Tukrael, Vaikus, Joakalavi, Traevar, Cemimus, Bekel, Chaetril), the Imperial Faith and its Paladins, the Falcon Knights, the Scorpion Guard, war golems, moongates, the Dark Spire academy, and adventure hooks set in this world. Pair with the warrior-rogue-mage skill for the rules. The setting is a deliberately sparse "sandbox seed" the GM fills in. |
| license | CC-BY-NC-SA-4.0 |
| metadata | {"version":"0.2.0","skill_author":{"name":"Ola Hungerford","url":"https://github.com/olaservo"},"tools":[{"name":"present_player_choice","purpose":"Surface a meaningful in-world decision (which city-state to back, parley vs. fight a warlord's troops) as a structured player choice. System-agnostic."}],"depends_on":["warrior-rogue-mage"],"scope":"The Fallen Imperium of Vaneria campaign setting - history, gazetteer of the successor city-states, factions, and adventure hooks - encoded from the WR&M Core Rulebook. Pair with warrior-rogue-mage for system rules.","sources":[{"title":"Warrior, Rogue & Mage - Core Rulebook (Revised Edition), Chapter 7: The World","author":"Michael Wolf","publisher":"Stargazer Games","year":2010,"url":"https://www.stargazergames.eu/warrior-rogue-mage/","rights_basis":"license_grant","license":"CC-BY-NC-SA-3.0","covers":"The Fallen Imperium of Vaneria setting - its history, the gazetteer of successor city-states, and the factions and hooks that flavor them. The setting appears only in the Core Rulebook, not in the CC-BY 3.0 SRD."}],"attribution":"Warrior, Rogue & Mage is (c)2010 Michael Wolf. Some rights reserved. All contents of the\nCore Rulebook (aside from the artwork) have been licensed under a Creative Commons BY-NC-SA\n3.0 Germany license. For more information check out www.creativecommons.com and\nwww.stargazergames.eu.\n\nUnofficial fan project. The Fallen Imperium of Vaneria setting is encoded in the author's\nown words from the WR&M Core Rulebook (Chapter 7) by Michael Wolf (Stargazer Games), used\nunder its CC-BY-NC-SA 3.0 license. No artwork or maps are reproduced. Not an official product\nand not endorsed by Stargazer Games. Skill compiled by Ola Hungerford; see ../ATTRIBUTION.md\nfor full licensing details.\n","license_note":"This skill is licensed CC-BY-NC-SA-4.0 because its source - the Core Rulebook setting - is CC-BY-NC-SA (NonCommercial, ShareAlike), and those terms carry forward to adaptations. This is stricter than the sibling warrior-rogue-mage skill (CC-BY-4.0), whose rules come from the permissively-licensed CC-BY 3.0 SRD. Keep the NC/SA terms on any downstream encoding of this setting.\n"} |
The Fallen Imperium of Vaneria
WR&M can be played in almost any fantasy setting, but it was written with the Fallen Imperium
of Vaneria in mind. This skill provides that setting's history, places, and factions so an
agent can ground a WR&M game in its default world. Load the warrior-rogue-mage skill for the
rules (stat blocks for war golems, drakes, the undead, etc. live in that skill's bestiary.md).
The setting is intentionally sparse - the source calls it "the seed of a campaign of your
own." It hands the GM a fallen empire, seven evocative city-states, and a handful of factions,
then says: fill in the blanks, it's your sandbox. Treat the details below as prompts, not
canon to defend.
The one-paragraph pitch
Ages ago the Vanerian people conquered the whole continent and built the most glorious
civilization in human history - peace and prosperity upheld by golems that did the hard and
dangerous work, and war golems that guarded the borders. Then the last Emperor, Aurelius
III, died, and his successors plunged the realm into a bloody civil war. Five hundred
years later little of the Imperium remains: a scatter of feuding city-states, a few
warlords claiming an empty throne, and ruins full of lost technology and magic. Most war
golems were destroyed; the survivors were outlawed centuries ago.
References map - load on demand
| Load this file | When |
|---|
references/history-and-themes.md | You need the fall-of-the-Imperium backstory, the tone (epic ruins, lost tech/magic), or campaign-pitch material |
references/gazetteer.md | The party travels to or references a named place: Tukrael, Vaikus, Joakalavi, Traevar, Cemimus, Bekel, or Chaetril |
references/factions-and-hooks.md | You need a faction (Imperial Faith & Paladins, Falcon Knights, Scorpion Guard, warlords, golems) or ready adventure hooks and open questions |
How this skill composes
- With
warrior-rogue-mage (required for play). This skill is pure setting - every roll,
stat block, and spell it implies is governed by warrior-rogue-mage. Load both for an actual
game.
- Drop-in or ignore. Because WR&M is system-first, you can run this setting or substitute
any other fantasy world without changing a rule.