FairyGUI editor project engineering standards and workflows. Use when working with FairyGUI editor projects, packages, components, relations, controllers, lists, transitions, publishing settings, generated code settings, command-line publishing, editor plugins, custom inspectors, import/export, adaptation, or editor-side troubleshooting.
FairyGUI runtime and framework coding standards across Unity C#, Unity Puerts/TS, Cocos Creator TypeScript, LayaAir TypeScript/JavaScript, ThreeJS, and custom runtimes. Use when writing, reviewing, or troubleshooting package loading, GRoot/UIPanel setup, generated bindings, UIObjectFactory extensions, lists and virtual lists, events, transitions, windows, lifecycle, memory, batching, or runtime performance.