一键导入
tdd
Test-driven development. Use when the user wants to build features or fix bugs test-first, mentions "red-green-refactor", or wants integration tests.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
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Test-driven development. Use when the user wants to build features or fix bugs test-first, mentions "red-green-refactor", or wants integration tests.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
基于 SOC 职业分类
Drives a running Blender (via the blender MCP server) to create a custom NovaLogic object model — built procedurally or from a generator — names every object and material to ONED's convention so the round trip is lossless, then exports it to ASE with the bundled opennova add-on. Use when asked to create, author, or model a custom object / 3di in Blender, generate a game model, or export Blender geometry to .ase.
Launches this repo's Godot project — the ONED editor or the game runtime — with the native extension and game assets correctly set up, and watches its output. Use when asked to run, launch, demo, screenshot, or visually verify the editor/runtime, when the generic run/verify skills need this project's launch procedure, or when the editor seems to be running stale native code.
Ask which skill or flow fits your situation. A router over the skills in this repo.
Implement a piece of work based on a PRD or set of issues.
Review the changes since a fixed point (commit, branch, tag, or merge-base) along two axes — Standards (does the code follow this repo's documented coding standards?) and Spec (does the code match what the originating issue/PRD asked for?). Runs both reviews in parallel sub-agents and reports them side by side. Use when the user wants to review a branch, a PR, work-in-progress changes, or asks to "review since X".
Scaffolds a new NovaLogic format library under libs/ end to end — CMake target, opennova namespace, parser/writer, fixtures with LFS and asset-gating policy, roundtrip ctest, and optional GDExtension binding. Use when adding support for a new game file format, or when extracting a subsystem into a new portable library.
| name | tdd |
| description | Test-driven development. Use when the user wants to build features or fix bugs test-first, mentions "red-green-refactor", or wants integration tests. |
TDD is the red → green loop. This skill is the reference that makes that loop produce tests worth keeping: what a good test is, where tests go, the anti-patterns, and the rules of the loop. Every section applies on every cycle — consult them before and during the loop, not after.
When exploring the codebase, read CONTEXT.md (if it exists) so test names and interface vocabulary match the project's domain language, and respect ADRs in the area you're touching.
Tests verify behavior through public interfaces, not implementation details. Code can change entirely; tests shouldn't. A good test reads like a specification — "user can checkout with valid cart" tells you exactly what capability exists — and survives refactors because it doesn't care about internal structure.
See tests.md for examples and mocking.md for mocking guidelines.
A seam is the public boundary you test at: the interface where you observe behavior without reaching inside. Tests live at seams, never against internals.
Test only at pre-agreed seams. Before writing any test, write down the seams under test and confirm them with the user. No test is written at an unconfirmed seam. You can't test everything — agreeing the seams up front is how testing effort lands on the critical paths and complex logic instead of every edge case.
Ask: "What's the public interface, and which seams should we test?"
expect(add(a, b)).toBe(a + b), a snapshot derived by hand the same way, a constant asserted equal to itself), so it passes by construction and can never disagree with the code. Expected values must come from an independent source of truth — a known-good literal, a worked example, the spec.two-axis-review skill), not the red → green implementation cycle.