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orion-asset-management

星标16
分支3
更新时间2026年7月8日 23:13

Use before creating, renaming, moving, importing, converting, validating, batch-editing, saving, or organizing Unreal Engine assets and Blueprint assets, including Materials, Material Instances, Physical Materials, Python phys_material edits, Blueprint classes, Blueprint Components, Blueprint Function Libraries, Blueprint Interfaces, Widget Blueprints, Animation Blueprints, Gameplay Ability assets, audio assets, cinematics, localization, movie files, Bink/Media assets, Splash startup images under Content/Splash, ProjectAcoustic or ProjectAcoustics content, system assets, UI assets, and GameFeatures plugin Content folders. Enforces Allar-style asset prefixes, Blueprint naming rules, folder naming rules, project Content taxonomy, save verification, and GameFeatures content layout.

安装

用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。

文件资源管理器
4 个文件
SKILL.md
readonly