| name | video-generator |
| description | AI video production workflow using Remotion. Use when creating videos, short films, commercials, or motion graphics. Triggers on requests to make promotional videos, product demos, social media videos, animated explainers, or any programmatic video content. Produces polished motion graphics, not slideshows. |
Video Generator (Remotion)
Create professional motion graphics videos programmatically with React and Remotion.
Default Workflow (ALWAYS follow this)
- Scrape brand data (if featuring a product) using Firecrawl
- Create the project in
output/<project-name>/
- Build all scenes with proper motion graphics
- Install dependencies with
npm install
- Fix package.json scripts to use
npx remotion (not bun):
"scripts": {
"dev": "npx remotion studio",
"build": "npx remotion bundle"
}
- Start Remotion Studio as a background process:
cd output/<project-name> && npm run dev
Wait for "Server ready" on port 3000.
- Expose via Cloudflare tunnel so user can access it:
bash skills/cloudflare-tunnel/scripts/tunnel.sh start 3000
- Send the user the public URL (e.g.
https://xxx.trycloudflare.com)
The user will preview in their browser, request changes, and you edit the source files. Remotion hot-reloads automatically.
Rendering (only when user explicitly asks to export):
cd output/<project-name>
npx remotion render CompositionName out/video.mp4
Quick Start
IMPORTANT: create-video@latest has an interactive CLI that blocks in non-TTY environments. Use manual scaffolding instead:
mkdir -p output/my-video/src/scenes output/my-video/public/audio output/my-video/public/images
cd output/my-video
cat > package.json << 'EOF'
{
"name": "my-video",
"scripts": {
"dev": "npx remotion studio",
"build": "npx remotion bundle",
"render": "npx remotion render"
},
"dependencies": {
"@remotion/cli": "4.0.293",
"react": "^19",
"react-dom": "^19",
"remotion": "4.0.293",
"lucide-react": "^0.400"
},
"devDependencies": {
"@types/react": "^19",
"typescript": "^5"
}
}
EOF
npm install
npm run dev
bash skills/cloudflare-tunnel/scripts/tunnel.sh start 3000
Fetching Brand Data with Firecrawl
MANDATORY: When a video mentions or features any product/company, use Firecrawl to scrape the product's website for brand data, colors, screenshots, and copy BEFORE designing the video. This ensures visual accuracy and brand consistency.
API Key: Set FIRECRAWL_API_KEY in .env (see TOOLS.md).
Usage
bash scripts/firecrawl.sh "https://example.com"
Returns structured brand data: brandName, tagline, headline, description, features, logoUrl, faviconUrl, primaryColors, ctaText, socialLinks, plus screenshot URL and OG image URL.
Download Assets After Scraping
mkdir -p public/images/brand
curl -s "https://example.com/favicon.svg" -o public/images/brand/logo.svg
curl -s "${OG_IMAGE_URL}" -o public/images/brand/og-image.png
curl -sL "${SCREENSHOT_URL}" -o public/images/brand/screenshot.png
Core Architecture
Scene Management
Use scene-based architecture with proper transitions:
const SCENE_DURATIONS: Record<string, number> = {
intro: 3000,
problem: 4000,
solution: 3500,
features: 5000,
cta: 3000,
};
Video Structure Pattern
import {
AbsoluteFill,
Sequence,
useCurrentFrame,
useVideoConfig,
interpolate,
spring,
Img,
staticFile,
Audio,
} from "remotion";
export const MyVideo = () => {
const frame = useCurrentFrame();
const { fps, durationInFrames } = useVideoConfig();
return (
<AbsoluteFill>
{/* Background music */}
<Audio src={staticFile("audio/bg-music.mp3")} volume={0.35} />
{/* Persistent background layer - OUTSIDE sequences */}
<AnimatedBackground frame={frame} />
{/* Scene sequences */}
<Sequence from={0} durationInFrames={90}>
<IntroScene />
</Sequence>
<Sequence from={90} durationInFrames={120}>
<FeatureScene />
</Sequence>
</AbsoluteFill>
);
};
Motion Graphics Principles
AVOID (Slideshow patterns)
- Fading to black between scenes
- Centered text on solid backgrounds
- Same transition for everything
- Linear/robotic animations
- Static screens
slideLeft, slideRight, crossDissolve, fadeBlur presets
- Emoji icons — NEVER use emoji, always use Lucide React icons
PURSUE (Motion graphics)
- Overlapping transitions (next starts BEFORE current ends)
- Layered compositions (background/midground/foreground)
- Spring physics for organic motion
- Varied timing (2-5s scenes, mixed rhythms)
- Continuous visual elements across scenes
- Custom transitions with clipPath, 3D transforms, morphs
- Lucide React for ALL icons (
npm install lucide-react) — never emoji
Transition Techniques
- Morph/Scale - Element scales up to fill screen, becomes next scene's background
- Wipe - Colored shape sweeps across, revealing next scene
- Zoom-through - Camera pushes into element, emerges into new scene
- Clip-path reveal - Circle/polygon grows from point to reveal
- Persistent anchor - One element stays while surroundings change
- Directional flow - Scene 1 exits right, Scene 2 enters from right
- Split/unfold - Screen divides, panels slide apart
- Perspective flip - Scene rotates on Y-axis in 3D
Animation Timing Reference
const timing = {
micro: 0.1 - 0.2,
snappy: 0.2 - 0.4,
standard: 0.5 - 0.8,
dramatic: 1.0 - 1.5,
};
const springs = {
snappy: { stiffness: 400, damping: 30 },
bouncy: { stiffness: 300, damping: 15 },
smooth: { stiffness: 120, damping: 25 },
};
Visual Style Guidelines
Typography
- One display font + one body font max
- Massive headlines, tight tracking
- Mix weights for hierarchy
- Keep text SHORT (viewers can't pause)
Colors
- Use brand colors from Firecrawl scrape as the primary palette — match the product's actual look
- Avoid purple/indigo gradients unless the brand uses them or the user explicitly requests them
- Simple, clean backgrounds are generally best — a single dark tone or subtle gradient beats layered textures
- Intentional accent colors pulled from the brand
Layout
- Use asymmetric layouts, off-center type
- Edge-aligned elements create visual tension
- Generous whitespace as design element
- Use depth sparingly — a subtle backdrop blur or single gradient, not stacked textures
Remotion Essentials
Interpolation
const opacity = interpolate(frame, [0, 30], [0, 1], {
extrapolateLeft: "clamp",
extrapolateRight: "clamp",
});
const scale = spring({
frame,
fps,
from: 0.8,
to: 1,
durationInFrames: 30,
config: { damping: 12 },
});
Sequences with Overlap
<Sequence from={0} durationInFrames={100}>
<Scene1 />
</Sequence>
<Sequence from={80} durationInFrames={100}>
<Scene2 />
</Sequence>
Cross-Scene Continuity
Place persistent elements OUTSIDE Sequence blocks:
const PersistentShape = ({ currentScene }: { currentScene: number }) => {
const positions = {
0: { x: 100, y: 100, scale: 1, opacity: 0.3 },
1: { x: 800, y: 200, scale: 2, opacity: 0.5 },
2: { x: 400, y: 600, scale: 0.5, opacity: 1 },
};
return (
<motion.div
animate={positions[currentScene]}
transition={{ duration: 0.8, ease: "easeInOut" }}
className="absolute w-32 h-32 rounded-full bg-gradient-to-r from-coral to-orange"
/>
);
};
Quality Tests
Before delivering, verify:
- Mute test: Story follows visually without sound?
- Squint test: Hierarchy visible when squinting?
- Timing test: Motion feels natural, not robotic?
- Consistency test: Similar elements behave similarly?
- Slideshow test: Does NOT look like PowerPoint?
- Loop test: Video loops smoothly back to start?
Implementation Steps
- Firecrawl brand scrape — If featuring a product, scrape its site first
- Director's treatment — Write vibe, camera style, emotional arc
- Visual direction — Colors, fonts, brand feel, animation style
- Scene breakdown — List every scene with description, duration, text, transitions
- Define durations — Vary pacing (2-3s punchy, 4-5s dramatic)
- Create styles.ts — Unified type scale, colors, fonts (prevents sizing inconsistency)
- Build persistent layer — Animated background outside scenes
- Build scenes — Each with enter/exit animations, 3-5 timed moments
- Start Remotion Studio —
npm run dev, expose via tunnel, send URL
- Iterate with user — Edit source, hot-reload, repeat
- Generate voiceover — Gemini TTS (see AI Voiceover section)
- Add transcription — Timed captions synced to audio
- Sync audio-visual — Match scene timings to voiceover duration
- Render — Only when user says to export:
npx remotion render CompositionName out/video.mp4
File Structure
my-video/
├── src/
│ ├── Root.tsx # Composition definitions (fps, resolution, duration)
│ ├── index.ts # Entry point (export Root)
│ ├── styles.ts # Shared colors, fonts, type scale (CRITICAL)
│ ├── MyVideo.tsx # Main composition (background + sequences + overlay)
│ ├── Transcription.tsx # Timed caption overlay (if voiceover exists)
│ └── scenes/ # One file per scene
│ ├── TitleScene.tsx
│ ├── HookScene.tsx
│ ├── FeatureScene.tsx
│ └── CTAScene.tsx
├── public/
│ ├── images/
│ │ └── brand/ # Firecrawl-scraped assets
│ └── audio/
│ └── voiceover.wav # Gemini TTS output
├── out/ # Rendered output (gitignored)
│ └── video.mp4
├── remotion.config.ts
└── package.json
Common Components
See references/components.md for reusable:
- Animated backgrounds
- Terminal windows
- Feature cards
- Stats displays
- CTA buttons
- Text reveal animations
AI Voiceover with Gemini TTS
Generate human-quality voiceovers using Google's Gemini TTS models.
Available TTS Models
| Model | Quality | Speed | Use Case |
|---|
gemini-2.5-flash-preview-tts | Good | Fast | Drafts, iteration |
gemini-2.5-pro-preview-tts | Best | Slower | Final renders |
Note: Standard Gemini models (gemini-2.0-flash, etc.) do NOT support audio output. You must use the dedicated -tts models.
Voice Options
Orus, Kore, Puck, Charon, Fenrir, Leda, Aoede, Zephyr — each with distinct personality.
Best for professional narration: Orus (warm, authoritative) or Kore (clear, friendly).
Generation Script
export GEMINI_API_KEY="your-key"
curl -s "https://generativelanguage.googleapis.com/v1beta/models/gemini-2.5-pro-preview-tts:generateContent?key=$GEMINI_API_KEY" \
-H 'Content-Type: application/json' \
-d '{
"contents": [{"parts": [{"text": "Your narration script here..."}]}],
"generationConfig": {
"response_modalities": ["AUDIO"],
"speech_config": {
"voiceConfig": {
"prebuiltVoiceConfig": { "voiceName": "Orus" }
}
}
}
}' | python3 -c "
import json, sys, base64
r = json.load(sys.stdin)
audio = r['candidates'][0]['content']['parts'][0]['inlineData']['data']
sys.stdout.buffer.write(base64.b64decode(audio))
" > voiceover_raw.pcm
ffmpeg -f s16le -ar 24000 -ac 1 -i voiceover_raw.pcm public/audio/voiceover.wav
rm voiceover_raw.pcm
ffprobe -v error -show_entries format=duration -of default=noprint_wrappers=1:nokey=1 public/audio/voiceover.wav
Audio-Visual Sync
Add a small delay so visuals appear before the voice starts:
const AUDIO_OFFSET = 15;
<Sequence from={AUDIO_OFFSET}>
<Audio src={staticFile("audio/voiceover.wav")} volume={0.9} />
</Sequence>;
Calculate total frames from audio duration: totalFrames = Math.ceil(duration * fps) + AUDIO_OFFSET
Transcription Overlay
Add timed captions synced to voiceover:
const LINES: { start: number; end: number; text: string }[] = [
{ start: 20, end: 140, text: "First caption line." },
{ start: 155, end: 230, text: "Second caption line." },
];
export const Transcription: React.FC = () => {
const frame = useCurrentFrame();
const activeLine = LINES.find((l) => frame >= l.start && frame <= l.end);
if (!activeLine) return null;
const dur = activeLine.end - activeLine.start;
const fade = Math.min(10, Math.floor(dur / 3));
const opacity = interpolate(
frame,
[
activeLine.start,
activeLine.start + fade,
activeLine.end - fade,
activeLine.end,
],
[0, 1, 1, 0],
{ extrapolateLeft: "clamp", extrapolateRight: "clamp" },
);
return (
<div
style={{
position: "absolute",
bottom: 56,
left: 0,
right: 0,
display: "flex",
justifyContent: "center",
opacity,
pointerEvents: "none",
}}
>
<div
style={{
padding: "14px 36px",
borderRadius: 14,
background: "rgba(0,0,0,0.6)",
backdropFilter: "blur(16px)",
}}
>
<span style={{ fontSize: 26, fontWeight: 500, color: "#fff" }}>
{activeLine.text}
</span>
</div>
</div>
);
};
Interpolation safety: For short captions (< 20 frames), start + 10 > end - 10 breaks Remotion's strictly-monotonic requirement. The adaptive Math.min(10, Math.floor(dur / 3)) formula prevents this.
Unified Type Scale
ALWAYS define a shared type scale in styles.ts — never set font sizes inline per scene. This prevents the #1 visual issue: inconsistent text sizing across scenes.
export const colors = {
bg: "#0a0a0f",
textPrimary: "rgba(255,255,255,0.95)",
textSecondary: "rgba(255,255,255,0.55)",
textDim: "rgba(255,255,255,0.3)",
};
export const fonts = {
sans: "Inter, system-ui, sans-serif",
mono: "'JetBrains Mono', monospace",
};
export const type = {
hero: {
fontSize: 96,
fontWeight: 700,
letterSpacing: "-0.04em",
lineHeight: 1.05,
},
h1: {
fontSize: 68,
fontWeight: 700,
letterSpacing: "-0.035em",
lineHeight: 1.1,
},
h2: {
fontSize: 48,
fontWeight: 600,
letterSpacing: "-0.025em",
lineHeight: 1.2,
},
body: {
fontSize: 28,
fontWeight: 400,
letterSpacing: "-0.01em",
lineHeight: 1.5,
},
bodyLg: {
fontSize: 34,
fontWeight: 400,
letterSpacing: "-0.015em",
lineHeight: 1.4,
},
stat: {
fontSize: 86,
fontWeight: 800,
letterSpacing: "-0.04em",
lineHeight: 1,
},
label: {
fontSize: 18,
fontWeight: 600,
letterSpacing: "0.08em",
textTransform: "uppercase",
},
mono: {
fontSize: 22,
fontWeight: 500,
fontFamily: "'JetBrains Mono', monospace",
},
};
Every scene imports { colors, fonts, type } from ../styles and uses the shared tokens.
Tunnel Management
bash skills/cloudflare-tunnel/scripts/tunnel.sh start 3000
bash skills/cloudflare-tunnel/scripts/tunnel.sh status 3000
bash skills/cloudflare-tunnel/scripts/tunnel.sh list
bash skills/cloudflare-tunnel/scripts/tunnel.sh stop 3000