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game-design-planning

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更新时间2026年7月9日 18:38

Use this skill when brainstorming, defining, scoping, documenting, or planning a browser multiplayer game before implementation. Covers game vision, design pillars, genre and game type selection, player verbs, core loops, MDA, characters, world, mechanics, multiplayer ownership, Excalibur client architecture, Colyseus server authority, Pixel Lab asset planning, prototype slices, game design documents, GDD-style Markdown anchors, and docs/game-design planning artifacts.

安装

用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。

文件资源管理器
4 个文件
SKILL.md
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