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starfield-modding

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更新时间2026年6月20日 16:55

End-to-end guidance for modding and reverse engineering Bethesda's Starfield: SFSE plugin development with CommonLibSF, Papyrus scripting and decompilation (Champollion), binary analysis in Ghidra (GUI and `analyzeHeadless` CLI for scripted/agent-driven RE), address-library offset discovery across game versions, and packaging/distribution via FOMOD, Wrye Bash, and Nexus Mods. USE WHEN: user works on Starfield mods (SFSE plugins, Papyrus scripts, ESM/ESP plugins), reverse engineers Starfield.exe, hunts for function offsets after a game update, decompiles .pex scripts, drives Ghidra in headless mode for automated analysis, or packages/distributes a mod. COVERS: SFSE plugin anatomy, address library IDs, CommonLibSF RE/ types, Papyrus <-> native boundaries, Ghidra signature hunting (interactive and headless `analyzeHeadless` CLI workflows), AOB/sig updating workflow, FOMOD structure, Wrye Bash tagging, community-patch conventions.

安装

用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。

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