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PoBruno
GitHub 创作者资料

PoBruno

按仓库查看 3 个 GitHub 仓库中的 13 个已收集 skills。

已收集 skills
13
仓库
3
更新
2026-07-01
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仓库与代表性 skills

unreal-agent
软件开发工程师

Use this skill whenever the user's request touches the UE5 project this skill is installed in — analyzing a bug, observing editor/scene/runtime state, reading or editing Blueprints/materials/animation/widgets/levels/sequencer/MRQ, spawning or modifying actors, running PIE, taking screenshots, or anything that would otherwise require manually opening the Unreal Editor. The `unreal-agent` MCP server gives you live, structured, editor-accurate access to the project — prefer it over guessing from source files alone.

2026-06-08
install
软件开发工程师

Step-by-step playbook for installing mcp-unreal-agent into an end user's UE5 project. Read when the user asks to install the MCP, set up the agent, or follow the install prompt.

2026-06-08
cpp-context-bridge
软件开发工程师

How the C++ context bridge works — when a Blueprint references a C++ class / function / variable, how the agent locates and reads the source. Read when implementing or debugging tools that surface C++ source to the agent.

2026-06-07
mcp-tool-schema
软件开发工程师

How to design and register a new MCP tool — input schema (Zod), output contract, descriptions, tests. Read before adding any new tool to Tools/src/tools/.

2026-06-07
tool-chains
软件开发工程师

Designing composite UE5 tools and chaining existing ones via the ID-passing contract. Use when adding a new tool, designing a multi-step flow, or refactoring primitives into a composite atomic flow.

2026-06-07
ue5-api-cheat
软件开发工程师

UE5 editor API cheat sheet for AI agents — Subsystem map, deprecated→modern translations, transaction patterns, where Python reaches and where C++ is required. Read when picking the right API for a tool implementation or when porting deprecated code.

2026-06-07
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