Skip to main content

game-balance

Numeric balance across objects with stats: cost curves, transitive versus intransitive systems, payoff matrices, dominant strategy detection, power creep, and buff-before-nerf remediation. Use when pricing items, weapons, units or upgrades, designing counter relationships, or when playtesters say 'X is overpowered', 'Y is useless', 'one build always wins', or 'I never use Z'. Also when adding content to a shipped system and checking for power creep. This covers tuning numbers inside a system that exists; for designing a resource economy from scratch use economy-design, and where accumulation IS the game use incremental-design.

跳到安装

来源信息

仓库
rbergman/dark-matter-marketplace
最近来源活动
2026年8月8日 17:56
检测到的 SKILL.md 语言
英语
星标
11
分支
5

安装方式

默认使用会先检查来源的 Prompt;你也可以切换为直接命令,或下载本地副本。

检查来源文件

决定是否安装前,请先阅读 SKILL.md,以及 SkillsMP 当前展示的配套文件。