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game-narrative-craft

Sentence- and passage-level prose craft for short-form game narrative: choice text, interstitials, vignettes, event text, quest copy, epilogues, story bibles, and any in-game writing the player actually reads. Use when writing or reviewing narrative prose for a game, when AI-drafted game text reads flat or generic, when a passage told to be 'brief' came back as a summary instead of a scene, when narrative doesn't land because the player lacks context the writer had, or when branch content is doubling without the story feeling more responsive. Covers the compression rule, the information-state ledger, word-count bands per structural slot, choice-as-dialogue, branch-the-frame, failure-as-different-content, callback discipline, entropy seeding, perspective, and an AI-tell blacklist. Genre-neutral — pair with a register skill such as cosmic-horror-register for tone. Sits below narrative-design, which covers architecture and branch budget rather than prose.

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来源信息

仓库
rbergman/dark-matter-marketplace
最近来源活动
2026年8月8日 17:56
检测到的 SKILL.md 语言
英语
星标
11
分支
5

安装方式

默认使用会先检查来源的 Prompt;你也可以切换为直接命令,或下载本地副本。

检查来源文件

决定是否安装前,请先阅读 SKILL.md,以及 SkillsMP 当前展示的配套文件。