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mechanic-ablation

Determine whether a game mechanic, displayed value, or currency actually affects outcomes, via a four-stage ablation: exercise, sensitivity, ablate, verdict. Use when asked whether a mechanic matters or earns its place, when a change produces no measurable effect on the balance board or sim, when considering cutting a system, or as a routine pass before a milestone. Requires a headless sim of the real loop, seeded determinism, and a bot/policy set. Guards against the common wrong conclusion that an unchanged metric proves a mechanic is inert. Requires a deterministic headless sim and a diverse bot set — for building that instrument use simulation-first-design; this skill is the procedure you run on it.

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来源信息

仓库
rbergman/dark-matter-marketplace
最近来源活动
2026年8月8日 17:56
检测到的 SKILL.md 语言
英语
星标
11
分支
5

安装方式

默认使用会先检查来源的 Prompt;你也可以切换为直接命令,或下载本地副本。

检查来源文件

决定是否安装前,请先阅读 SKILL.md,以及 SkillsMP 当前展示的配套文件。