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simulation-first-design

Design for games whose primary loop runs without a human input: self-playing simulations, AI-versus-AI matches, autonomous world sims, spectator games, and any game balanced by a bot rather than a playtester. Use when the game plays itself or has zero human seats, when balancing via simulation runs instead of playtests, when deciding what a spectator needs to see, when a sim's output is unreproducible, or when a bot's clear rate is being treated as evidence about human play. Covers determinism and seeding as design requirements, spectator readability as the real UX surface, bot policy as the balance instrument and its blind spots, legibility of autonomous decisions, and what replaces playtesting when nobody plays. For the four-stage procedure proving one mechanic affects outcomes, use mechanic-ablation; this skill builds the instrument that runs on.

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来源信息

仓库
rbergman/dark-matter-marketplace
最近来源活动
2026年8月8日 17:56
检测到的 SKILL.md 语言
英语
星标
11
分支
5

安装方式

默认使用会先检查来源的 Prompt;你也可以切换为直接命令,或下载本地副本。

检查来源文件

决定是否安装前,请先阅读 SKILL.md,以及 SkillsMP 当前展示的配套文件。