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systems-design

Structural architecture of game systems: the interaction matrix, coupling analysis, emergence, possibility space, cursed problems, and build order. Use when choosing which systems a game needs, evaluating whether to add or cut one, planning build sequence, or when a game has many features and still feels shallow — 'there's a lot to do but it all feels the same'. Also for diagnosing dominant strategies that collapse the possibility space, and for naming a design tension that cannot be engineered away. This is the between-systems altitude: for one mechanic's quality use game-design, for whether a mechanic affects outcomes at all use mechanic-ablation.

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来源信息

仓库
rbergman/dark-matter-marketplace
最近来源活动
2026年8月8日 17:56
检测到的 SKILL.md 语言
英语
星标
11
分支
5

安装方式

默认使用会先检查来源的 Prompt;你也可以切换为直接命令,或下载本地副本。

检查来源文件

决定是否安装前,请先阅读 SKILL.md,以及 SkillsMP 当前展示的配套文件。