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skills

skills 收录了来自 RiccardoGrin 的 14 个 skills,并提供仓库级职业覆盖和站内 skill 详情页。

已收集 skills
14
Stars
4
更新
2026-05-29
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0
职业覆盖
5 个职业分类 · 已分类 100%
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这个仓库中的 skills

planning
软件开发工程师

Creates implementation-ready plans through discovery interviews, external research, and codebase analysis. Covers requirements, competitor research, architecture decisions, and change sequencing. Use when planning features, roadmaps, specs, or any work that needs discovery before coding

2026-05-29
looping-tasks
软件开发工程师

Generates an autonomous implementation loop that executes tasks from a plan across Claude sessions, with periodic audit passes that inject follow-up tasks. Covers loop script, prompt design, and audit cadence. Use when setting up autonomous task execution or Ralph-style iterative workflows

2026-04-26
planning-loop
软件开发工程师

Generates an autonomous game design loop that iteratively expands a game concept into a comprehensive vision and implementation plan across multiple sessions. Covers mechanic exploration, system design, competitor research, and plan generation. Use when developing a game idea from seed concept to full implementation plan

2026-04-02
designing-frontend
网页开发工程师

Guides creation of high-quality frontend interfaces using proven design principles for color, typography, spacing, layout, depth, animation, and UX. Covers both building new UIs and auditing existing ones. Use when creating web components, pages, or applications, or when reviewing frontend code for design quality

2026-03-29
creating-skills
软件开发工程师

Guides creation of agent skills following best practices and the open format specification. Covers pattern selection, frontmatter, directory structure, reference files, validation, and iteration. Use when creating a new skill, updating SKILL.md, or asking "how to write a skill"

2026-03-29
reviewing-code
软件质量保证分析师与测试员

Runs an adversarial code review loop that spawns independent reviewer and fixer subagents, iterating until only nitpicks remain. Scores findings by confidence, fixes real issues, and re-reviews with fresh eyes — all internal, no GitHub comments. Use when asked to review code, self-review, adversarial review, or polish code before pushing

2026-03-29
freezing-edits
软件开发工程师

Blocks all file writes and edits outside a specified directory for the rest of the session. Use when debugging, investigating, or doing exploratory work where you want to prevent accidental modifications to unrelated code. Pass the allowed directory as an argument, e.g. /freezing-edits src/components

2026-03-29
being-careful
网络与计算机系统管理员

Activates safety hooks that block dangerous shell commands for the rest of the session — rm -rf, DROP TABLE, force-push, hard reset, kubectl delete, and other destructive operations. Use when touching production, working with sensitive data, or doing risky operations where an accidental destructive command could cause harm

2026-03-29
initializing-projects
软件开发工程师

Generates a minimal, self-maintaining CLAUDE.md for projects through auto-detection and developer interview. Covers project identity, do/don't rules, hooks, and self-maintenance. Use when starting a new project or adding Claude Code support to an existing one

2026-03-18
creating-sprites
特效艺术家和动画师

Guides pixel-art sprite creation via OpenAI gpt-image-1.5 image generation with automated processing. Covers sizing, prompting, transparency verification, downscaling, and cropping. Use when creating game sprites or pixel art assets

2026-03-15
transcribing-youtube
软件开发工程师

Downloads YouTube videos, transcribes audio via OpenAI Whisper, and produces summaries stored locally. Covers yt-dlp download, audio extraction, transcription, caching, and summarization. Use when a YouTube link is shared and the user wants a transcript or summary

2026-03-10
enforcing-architecture
软件开发工程师

Sets up automated architecture enforcement via check scripts and hooks that catch layer violations on every file edit. Run after `/initializing-projects` for complex projects with 3+ distinct layers, or when no ARCHITECTURE.md exists and the codebase has clear architectural boundaries worth enforcing mechanically

2026-03-10
generating-game-changelogs
软件开发工程师

Generates player-facing game changelogs from implementation plans and git history. Covers thematic intros, system-grouped sections, and concise flavor descriptions. Use when generating a game changelog, writing game release notes, or preparing an update post for itch.io or Steam

2026-03-08
listing-docs
软件开发工程师

Scans docs/ folder for markdown files with YAML front-matter and lists their summaries and read_when hints. Helps identify relevant documentation before coding. Use when starting a task, checking available docs, or asking "what docs exist"

2026-02-23