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rjroy
GitHub 创作者资料

rjroy

按仓库查看 7 个 GitHub 仓库中的 52 个已收集 skills。

已收集 skills
52
仓库
7
更新
2026年7月3日
仓库浏览

仓库与代表性 skills

ingest
软件开发工程师

Use when extracting knowledge from .lore/ artifacts into the reference wiki. Converts work artifacts (retros, specs, plans, research, notes) into structured wiki pages grouped by knowledge type. Reads Markdown or HTML sources and writes Markdown by default.…

2026年7月3日
lint
软件开发工程师

This skill is used when the project wiki needs a health check. Triggers include 'lint the wiki', 'check wiki health', 'run field-guide lint', 'are there stale wiki pages', 'find orphaned pages', 'check for contradictions in the wiki'.

2026年7月3日
query
软件开发工程师

Use when asking questions about the project wiki, querying accumulated knowledge, searching project decisions or lessons. Triggers include "query the wiki", "what does the wiki say about", "search project knowledge", and natural language questions directed at…

2026年7月3日
stratify
软件开发工程师

Use when the wiki has outgrown its flat layout and pages need grouping into category directories. Reorganizes .lore/reference/ into category and subcategory trees, rewrites the index, and repairs every referrer. Triggers include "stratify the wiki", "organize…

2026年7月3日
resolve-drift
软件开发工程师

Use when checking whether field-guide reference pages still match current code and tests. Reads pages plus fg-evidence anchors, reports or fixes semantic drift, and can use sub-agents for parallel audit batches. Triggers include "resolve drift", "semantic…

2026年6月25日
update-evidence
软件开发工程师

Use after ingesting or editing field-guide pages to attach living code/test anchors. Adds or refreshes fg-evidence metadata without trying to prove prose accuracy. Triggers include "update evidence", "wire evidence", "add evidence anchors", and "connect the…

2026年6月25日
init
软件开发工程师

Use when setting up field-guide on a project for the first time, or to refresh the scheduled lint job after it expires. Triggers include "init field-guide", "set up field-guide", "refresh field-guide lint schedule", and "bootstrap the wiki".

2026年6月25日
brainstorm
项目管理专家

Use when exploring before committing, thinking through trade-offs, or digesting sketches and diagrams. Triggers include "let's brainstorm", "what if we...", and "explore options". Bad ideas welcome, questions over answers, mistakes on purpose.

2026年6月12日
已展示 8 / 23 个已收集 Skill。
ap-adversaries
制片人和导演

This skill should be used when the GM needs to create Apocrypha adversaries, build adversary keyword blocks, design Fear abilities, determine stress thresholds, set adversary tier and difficulty, track adversary stress during encounters, or reference…

2026年4月5日
ap-combat
制片人和导演

This skill should be used when the GM needs to handle Apocrypha combat situations, including resolving attacks against adversaries, dealing stress to adversaries, tracking adversary stress and defeat, spending Fear in combat, activating adversary Fear…

2026年4月5日
ap-players
自我提升课程教师

This skill should be used when the GM needs to help players create Apocrypha characters, define keywords with scoping and exclusions, handle character advancement and level-up, manage keyword splitting or retirement, track progression milestones, set up rest…

2026年4月5日
ap-rules
制片人和导演

This skill should be used when the GM needs to look up Apocrypha rules, check how a mechanic works, verify dice resolution, understand the hope/fear economy, reference stress rules, check keyword scoping, look up rest and recovery, understand progression and…

2026年4月5日
gm-craft
制片人和导演

This skill should be used when the GM needs storytelling techniques, handling player failure, NPC creation, scene pacing, or improv principles. Triggers on "fail forward", "succeed at cost", "yes and", "how do you want to do this", "NPC motivation", "scene…

2026年3月31日
d20-combat
作家与作者

This skill should be used when the GM needs to handle combat situations, including starting combat, rolling initiative, resolving attack rolls, managing combat encounters, rolling damage, tracking hit points, applying conditions, or running d20-style tactical…

2026年3月30日
d20-magic
其他业务运营专家

This skill should be used when the GM needs to handle spellcasting situations, including resolving spell effects, managing spell slots, calculating spell save DCs, handling concentration, resolving spell attacks, determining spellcasting abilities, handling…

2026年3月30日
d20-monsters
作家与作者

This skill should be used when the GM needs to create NPCs or monsters, generate stat blocks, determine enemy stats, design creatures, or generate adversaries for d20-style RPG encounters. Provides SRD 5.2 stat block format and NPC templates.

2026年3月30日
已展示 8 / 16 个已收集 Skill。
progressive-discovery
软件开发工程师

Reorganizes a flat directory of reference documents into layered subdirectories that support progressive discovery. Use when a single directory has accumulated enough docs that "all in one place" is hindering navigation rather than helping it, when readers…

2026年4月29日
consult-compendium
项目管理专家

Consult the guild's craft knowledge compendium for reference material relevant to the current task. Use when starting a code review, writing a spec, writing a plan, making design decisions, conducting research, beginning implementation from a plan, writing a…

2026年4月27日
propose-entry
软件开发工程师

Propose a new compendium entry when you notice a knowledge gap during work. Use when the compendium doesn't cover a domain you need, when a topic would benefit from a reference entry, when you encounter a recurring pattern that should be documented, or when…

2026年4月27日
cleanup-commissions
项目管理专家

Review completed commission artifacts as a batch, extract loose threads into a retro, and delete the commission files. Use after a feature's implement-review-fix cycle completes, before creating a PR, or when .lore/work/commissions/ (or the flat-layout…

2026年4月27日
cleanup-meetings
项目管理专家

Review completed meeting artifacts as a batch, extract untracked decisions into a retro, update memory, and delete the meeting files. Use when .lore/work/meetings/ (or the flat-layout .lore/meetings/) has accumulated closed meetings, after a feature push with…

2026年4月27日
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