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rjroy
GitHub 创作者资料

rjroy

按仓库查看 7 个 GitHub 仓库中的 51 个已收集 skills。

已收集 skills
51
仓库
7
更新
2026-06-25
仓库浏览

仓库与代表性 skills

resolve-drift
未分类

Use when checking whether field-guide reference pages still match current code and tests. Reads pages plus fg-evidence anchors, reports or fixes semantic drift, and can use sub-agents for parallel audit batches. Triggers include "resolve drift", "semantic drift", "check accuracy", "verify the reference against code", and "audit the wiki".

2026-06-25
update-evidence
未分类

Use after ingesting or editing field-guide pages to attach living code/test anchors. Adds or refreshes fg-evidence metadata without trying to prove prose accuracy. Triggers include "update evidence", "wire evidence", "add evidence anchors", and "connect the wiki to code".

2026-06-25
ingest
未分类

Use when extracting knowledge from .lore/ artifacts into the reference wiki. Converts work artifacts (retros, specs, plans, research, notes) into structured wiki pages grouped by knowledge type. Reads Markdown or HTML sources and writes Markdown by default. Triggers include "ingest this", "extract knowledge from", "add this to the wiki", "update the reference from", and "populate the field guide".

2026-06-25
init
未分类

Use when setting up field-guide on a project for the first time, or to refresh the scheduled lint job after it expires. Triggers include "init field-guide", "set up field-guide", "refresh field-guide lint schedule", and "bootstrap the wiki".

2026-06-25
lint
未分类

This skill is used when the project wiki needs a health check. Triggers include 'lint the wiki', 'check wiki health', 'run field-guide lint', 'are there stale wiki pages', 'find orphaned pages', 'check for contradictions in the wiki'.

2026-06-25
query
未分类

Use when asking questions about the project wiki, querying accumulated knowledge, searching project decisions or lessons. Triggers include "query the wiki", "what does the wiki say about", "search project knowledge", and natural language questions directed at the field-guide wiki.

2026-06-25
brainstorm
项目管理专家

Use when exploring before committing, thinking through trade-offs, or digesting sketches and diagrams. Triggers include "let's brainstorm", "what if we...", and "explore options". Bad ideas welcome, questions over answers, mistakes on purpose.

2026-06-12
define-validation
项目管理专家

Use to add validation criteria to a spec or plan. Triggers include "define validation", "how will we validate", "what should the AI check", and "add validation to this".

2026-06-12
当前展示该仓库 Top 8 / 22 个已收集 skills。
ap-adversaries
制片人和导演

This skill should be used when the GM needs to create Apocrypha adversaries, build adversary keyword blocks, design Fear abilities, determine stress thresholds, set adversary tier and difficulty, track adversary stress during encounters, or reference adversary templates and examples for minor, standard, and major tier adversaries.

2026-04-05
ap-combat
制片人和导演

This skill should be used when the GM needs to handle Apocrypha combat situations, including resolving attacks against adversaries, dealing stress to adversaries, tracking adversary stress and defeat, spending Fear in combat, activating adversary Fear abilities, managing encounter state, or running player-rolls-everything combat encounters.

2026-04-05
ap-players
自我提升课程教师

This skill should be used when the GM needs to help players create Apocrypha characters, define keywords with scoping and exclusions, handle character advancement and level-up, manage keyword splitting or retirement, track progression milestones, set up rest and recovery scenes, or reference character sheet and story templates.

2026-04-05
ap-rules
制片人和导演

This skill should be used when the GM needs to look up Apocrypha rules, check how a mechanic works, verify dice resolution, understand the hope/fear economy, reference stress rules, check keyword scoping, look up rest and recovery, understand progression and leveling, review session and act structure, or get GM guidelines for running Apocrypha.

2026-04-05
gm-craft
制片人和导演

This skill should be used when the GM needs storytelling techniques, handling player failure, NPC creation, scene pacing, or improv principles. Triggers on "fail forward", "succeed at cost", "yes and", "how do you want to do this", "NPC motivation", "scene transitions", "player agency".

2026-03-31
d20-combat
作家与作者

This skill should be used when the GM needs to handle combat situations, including starting combat, rolling initiative, resolving attack rolls, managing combat encounters, rolling damage, tracking hit points, applying conditions, or running d20-style tactical combat. Provides combat flow, turn structure, attack resolution, and condition references.

2026-03-30
d20-magic
其他业务运营专家

This skill should be used when the GM needs to handle spellcasting situations, including resolving spell effects, managing spell slots, calculating spell save DCs, handling concentration, resolving spell attacks, determining spellcasting abilities, handling cantrips, or processing ritual casting. Provides spellcasting rules, formulas, and references for running magical gameplay.

2026-03-30
d20-monsters
作家与作者

This skill should be used when the GM needs to create NPCs or monsters, generate stat blocks, determine enemy stats, design creatures, or generate adversaries for d20-style RPG encounters. Provides SRD 5.2 stat block format and NPC templates.

2026-03-30
当前展示该仓库 Top 8 / 16 个已收集 skills。
progressive-discovery
软件开发工程师

Reorganizes a flat directory of reference documents into layered subdirectories that support progressive discovery. Use when a single directory has accumulated enough docs that "all in one place" is hindering navigation rather than helping it, when readers can't tell where to start, or when the user explicitly asks to "stratify", "layer", "rearrange for progressive discovery", or "split this directory into categories". Triggers include phrases like "too many files in one directory", "no clear entry point", "hard to find the why", "where do I start reading".

2026-04-29
consult-compendium
项目管理专家

Consult the guild's craft knowledge compendium for reference material relevant to the current task. Use when starting a code review, writing a spec, writing a plan, making design decisions, conducting research, beginning implementation from a plan, writing a commission prompt, working with TypeScript patterns, generating images, designing visual assets, conducting strategic analysis, setting up a new project's architecture, designing a CSS color system, building with the Claude Agent SDK, or entering any domain the compendium covers. Triggers include "check the compendium", "consult reference", "craft guidance", "reference entries".

2026-04-27
propose-entry
软件开发工程师

Propose a new compendium entry when you notice a knowledge gap during work. Use when the compendium doesn't cover a domain you need, when a topic would benefit from a reference entry, when you encounter a recurring pattern that should be documented, or when no compendium entry exists for a topic you're working in. Triggers include "compendium gap", "propose entry", "needs a reference entry", "compendium doesn't cover this".

2026-04-27
cleanup-commissions
项目管理专家

Review completed commission artifacts as a batch, extract loose threads into a retro, and delete the commission files. Use after a feature's implement-review-fix cycle completes, before creating a PR, or when .lore/work/commissions/ (or the flat-layout .lore/commissions/) has accumulated files that no longer represent active work. Triggers include "clean up commissions", "commission cleanup", "review commissions", "batch cleanup".

2026-04-27
cleanup-meetings
项目管理专家

Review completed meeting artifacts as a batch, extract untracked decisions into a retro, update memory, and delete the meeting files. Use when .lore/work/meetings/ (or the flat-layout .lore/meetings/) has accumulated closed meetings, after a feature push with multiple meetings, or periodically to keep the directory current. Triggers include "clean up meetings", "meeting cleanup", "review meetings".

2026-04-27
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