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rolandsmeenk
GitHub 创作者资料

rolandsmeenk

按仓库查看 1 个 GitHub 仓库中的 27 个已收集 skills。

已收集 skills
27
仓库
1
更新
2026-03-06
仓库分布

Skills 分布在哪些仓库

按已收集 skill 数展示主要仓库,并显示它们在该创作者目录中的占比和职业覆盖。

仓库浏览

仓库与代表性 skills

lens-studio-2d-ui
网页开发工程师

Reference guide for 2D UI and screen-space interaction in Lens Studio — covering ScreenTransform anchors/offsets/size/pivot and coordinate conversions (localPointToScreenPoint, screenPointToLocalPoint, localPointToWorldPoint), ScreenImage (texture, stretch mode, color tint), Text component (content, font, alignment, color, size), ScreenRegionComponent for defining tap/touch areas, TouchComponent with TouchStartEvent/TouchMoveEvent/TouchEndEvent, tap input for phone lenses, LSTween UI animations (colorTo, moveTo on screen elements), multi-swatch color picker pattern, undo stack pattern, and common gotchas. Use this skill whenever a lens needs a 2D UI panel, tap interaction, on-screen buttons, text labels, color pickers, swipeable menus, or undo/redo — covering Drawing, Quiz, TappableQuestion, MemeSticker, MusicVideo, and HighScore examples.

2026-03-06
lens-studio-camera-texture
软件开发工程师

Learn how to programmatically request and manage raw camera textures and crops.

2026-03-06
lens-studio-face-tracking
网页开发工程师

Reference guide for face and body AR tracking in Lens Studio — covering FaceTrackingComponent setup (multi-face, faceIndex), FaceInset and FaceMask effects, 2D and 3D Face Attachments (hat/mouth/left_eye/right_eye anchors), Face Mesh UV texturing, Face Landmarks (68 keypoints), Face Expression weights for mouth-open/eye-blink detection, Eye Tracking component (left/right eye direction), Upper Body Tracking 3D asset (hips/spine/shoulder attachment points), Upper Body Mesh for seamless selfie occlusion, and Face Retouch/Eye Color/Face Liquify/Face Stretch effects. Use this skill for any phone or front-camera lens involving faces, selfie effects, makeup, face masks, 3D head ornaments, body tracking, or expression-driven animations — covering the vast majority of Snapchat lens content.

2026-03-06
lens-studio-instantiation
软件开发工程师

Learn how to dynamically instantiate prefabs algorithmically in grid or spherical patterns.

2026-03-06
lens-studio-interactive-solvers
软件开发工程师

Implement proximity-based triggers and smooth tethering behaviors for interactive objects.

2026-03-06
lens-studio-marker-tracking
网页开发工程师

Learn how to track image markers and detach the tracked content into World Space in AR.

2026-03-06
lens-studio-materials-shaders
网页开发工程师

Reference guide for materials and shaders in Lens Studio — covering runtime material property changes (clone-before-modify, mainPass.baseColor, mainPass.opacity, mainPass.baseTex), blend modes (Normal/Alpha/Add/Screen/Multiply), depth and cull settings (depthTest, depthWrite, twoSided, cullMode), render order, material variants, assigning textures and render targets, reading and writing RenderTarget textures for post-processing, the graph-based Material Editor node system, custom shader graph nodes, and common shader pitfalls. Use this skill for any lens that needs to change material colors or textures at runtime, implement custom visual effects with shaders, set up post-processing render pipelines, chain render targets, or debug material/blend-mode issues — covering MaterialEditor, Drawing, and HairSimulation examples.

2026-03-06
lens-studio-math
软件开发工程师

Reference guide for Lens Studio's math types and utilities — vec2/vec3/vec4/quat/mat4, MathUtils (DegToRad, RadToDeg, clamp, remap, lerp, inverseLerp), ScreenTransform 2D anchor/offset/size system, and Lens Studio's right-handed coordinate system (vec3.forward()=(0,0,-1)). Covers construction, arithmetic (uniformScale, dot, cross, normalize, distance), quaternion creation from Euler angles (pitch/yaw/roll XYZ order), quat.lookAt with parallel-vector guard, quat.slerp, combining rotations with multiply, getWorldTransform/setWorldTransform, mat4 inverse and transform extraction, and practical recipes: billboard, frame-rate-independent smooth follow, angle between directions, world-to-screen pixel position, project-to-plane, color lerp via vec4, ScreenTransform coordinate conversions, and parsing BLE sensor quaternion bytes. Use this skill for any 3D math, 2D UI positioning, position/rotation/scale arithmetic, or coordinate-space conversion in a Lens Studio TypeScript script.

2026-03-06
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