一键导入
asset-prompt-core
Use when any asset skill needs the project art DNA, hard/soft anchors, style kits, tension dials, negative prompts, or forbidden drift rules.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
菜单
Use when any asset skill needs the project art DNA, hard/soft anchors, style kits, tension dials, negative prompts, or forbidden drift rules.
用 Codex 或 Claude 帮你安装 复制这段 Prompt,粘贴到 Codex、Claude 或其他助手里,让它检查 Skill 页面并帮你完成安装。
Use when converting a gameplay/content intention into a structured asset brief before routing style kits, compiling prompts, running gacha, or scoring candidates.
Use when writing prompt, asset, review, provenance, score, and decision metadata for generated candidates and promoted assets.
Use when generating or iterating any game art asset prompt. Provides anchor-plus-aperture prompt templates for text-to-image, image-to-image, reconstruction input images, icons, UI, VFX, materials, rooms, enemies, bosses, weapons, gadgets, and asset gacha.
Use when compiling an image-to-image iteration prompt or reconstruction-ready source-image repair prompt that preserves selected strengths while mutating only chosen axes.
Use when compiling prompts for HUD icons, ability icons, cards, UI frames, panels, and small-size readable symbols.
Use when compiling prompts for tileable or reusable material textures that survive pixelization and Godot material workflows.
基于 SOC 职业分类
| name | asset-prompt-core |
| description | Use when any asset skill needs the project art DNA, hard/soft anchors, style kits, tension dials, negative prompts, or forbidden drift rules. |
| version | 1.0.0 |
| author | Project Agents |
| license | Project-internal |
| metadata | {"hermes":{"tags":["game-art","prompt-core","style-dna"],"related_skills":["asset-generation-brief","asset-style-kit-router","score-style-fit"]}} |
This is the shared art-language kernel for all asset generation skills. It prevents style drift while preserving creative range.
These cannot be removed:
Tune these to create variety, but do not erase them:
| Kit | Use for | Avoid |
|---|---|---|
| Neon Circuit Lab | baseline lab identity, readable tech, weapons, UI, clean hazards | generic serious sci-fi |
| Bio Goo Nursery | soft organic anomalies, enemy families, healing/corruption motifs | gore, muddy swamp |
| Arcade Toy Forge | gadgets, traps, chunky machines, impact comedy | bright toybox with no dark contrast |
| Glitch Relic Archive | rare high-tier powers, bosses, relics, abnormal states | default common noise |
Set 2–5 dials per serious prompt:
cute_danger: 1-5
clean_corrupt: 1-5
toy_premium: 1-5
soft_mechanical: 1-5
readable_spectacular: 1-5
familiar_strange: 1-5
High values are allowed only if readability and Godot feasibility survive.
generic serious sci-fi, grim photorealism, muddy horror, clean bright toybox without dark contrast, flat pixel art with no depth, realistic humanoid rig, complex hand-keyed animation requirement, unreadable silhouette, tiny noisy greebles, over-detailed texture that fails under pixelization, protected IP replica, famous character likeness, logo, trademark, exact franchise prop, text watermark, UI text gibberish
| Drift | Repair |
|---|---|
| too generic sci-fi | add cute-tech, arcade pixel, toy-like proportions, soft monster contrast |
| too flat pixel | add realistic lighting/material/depth under pixel presentation |
| too realistic/grim | add playful proportions, neon readability, arcade tone, soft charm |
| too noisy | reduce detail count, demand broad value groups and gameplay-camera read |
| too IP-like | transform silhouette/function/material/color/narrative/VFX/naming |
| too animation-heavy | convert limbs to floating modules, simple pods, separated emitters, hover/roll/bounce motion |