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zqlz

zqlz 收录了来自 samurmaykrr 的 15 个 skills,并提供仓库级职业覆盖和站内 skill 详情页。

已收集 skills
15
Stars
181
更新
2026-02-15
Forks
13
职业覆盖
2 个职业分类 · 已分类 100%
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这个仓库中的 skills

generate-component-documentation
软件开发工程师

Generate documentation for new components. Use when writing docs, documenting components, or creating component documentation.

2026-02-15
generate-component-story
软件开发工程师

Create story examples for components. Use when writing stories, creating examples, or demonstrating component usage.

2026-02-15
github-pull-request-description
软件开发工程师

Write a description to description GitHub Pull Request.

2026-02-15
gpui-action
软件开发工程师

Action definitions and keyboard shortcuts in GPUI. Use when implementing actions, keyboard shortcuts, or key bindings.

2026-02-15
gpui-async
软件开发工程师

Async operations and background tasks in GPUI. Use when working with async, spawn, background tasks, or concurrent operations. Essential for handling async I/O, long-running computations, and coordinating between foreground UI updates and background work.

2026-02-15
gpui-context
软件开发工程师

Context management in GPUI including App, Window, and AsyncApp. Use when working with contexts, entity updates, or window operations. Different context types provide different capabilities for UI rendering, entity management, and async operations.

2026-02-15
gpui-element
软件开发工程师

Implementing custom elements using GPUI's low-level Element API (vs. high-level Render/RenderOnce APIs). Use when you need maximum control over layout, prepaint, and paint phases for complex, performance-critical custom UI components that cannot be achieved with Render/RenderOnce traits.

2026-02-15
gpui-entity
软件开发工程师

Entity management and state handling in GPUI. Use when working with entities, managing component state, coordinating between components, handling async operations with state updates, or implementing reactive patterns. Entities provide safe concurrent access to application state.

2026-02-15
gpui-event
软件开发工程师

Event handling and subscriptions in GPUI. Use when implementing events, observers, or event-driven patterns. Supports custom events, entity observations, and event subscriptions for coordinating between components.

2026-02-15
gpui-focus-handle
软件开发工程师

Focus management and keyboard navigation in GPUI. Use when handling focus, focus handles, or keyboard navigation. Enables keyboard-driven interfaces with proper focus tracking and navigation between focusable elements.

2026-02-15
gpui-global
软件开发工程师

Global state management in GPUI. Use when implementing global state, app-wide configuration, or shared resources.

2026-02-15
gpui-layout-and-style
软件开发工程师

Layout and styling in GPUI. Use when styling components, layout systems, or CSS-like properties.

2026-02-15
gpui-style-guide
软件开发工程师

GPUI Component project style guide based on gpui-component code patterns. Use when writing new components, reviewing code, or ensuring consistency with existing gpui-component implementations. Covers component structure, trait implementations, naming conventions, and API patterns observed in the actual codebase.

2026-02-15
gpui-test
软件质量保证分析师与测试员

Writing tests for GPUI applications. Use when testing components, async operations, or UI behavior.

2026-02-15
new-component
软件开发工程师

Create new GPUI components. Use when building components, writing UI elements, or creating new component implementations.

2026-02-15
zqlz GitHub Agent Skills | SkillsMP