| name | flutter-animating-apps |
| description | Implements animated effects, transitions, and motion in a Flutter app. Use when adding visual feedback, shared element transitions, or physics-based animations. |
| metadata | {"model":"models/gemini-3.1-pro-preview","last_modified":"Thu, 12 Mar 2026 22:16:34 GMT"} |
Implementing Flutter Animations
Contents
Core Concepts
Manage Flutter animations using the core typed Animation system. Do not manually calculate frames; rely on the framework's ticker and interpolation classes.
Animation<T>: Treat this as an abstract representation of a value that changes over time. It holds state (completed, dismissed) and notifies listeners, but knows nothing about the UI.
AnimationController: Instantiate this to drive the animation. It generates values (typically 0.0 to 1.0) tied to the screen refresh rate. Always provide a vsync (usually via SingleTickerProviderStateMixin) to prevent offscreen resource consumption. Always dispose() controllers to prevent memory leaks.
Tween<T>: Define a stateless mapping from an input range (usually 0.0-1.0) to an output type (e.g., Color, Offset, double). Chain tweens with curves using .animate().
Curve: Apply non-linear timing (e.g., Curves.easeIn, Curves.bounceOut) to an animation using a CurvedAnimation or CurveTween.
Animation Strategies
Apply conditional logic to select the correct animation approach:
- If animating simple property changes (size, color, opacity) without playback control: Use Implicit Animations (e.g.,
AnimatedContainer, AnimatedOpacity, TweenAnimationBuilder).
- If requiring playback control (play, pause, reverse, loop) or coordinating multiple properties: Use Explicit Animations (e.g.,
AnimationController with AnimatedBuilder or AnimatedWidget).
- If animating elements between two distinct routes: Use Hero Animations (Shared Element Transitions).
- If modeling real-world motion (e.g., snapping back after a drag): Use Physics-Based Animations (e.g.,
SpringSimulation).
- If animating a sequence of overlapping or delayed motions: Use Staggered Animations (multiple
Tweens driven by a single AnimationController using Interval curves).
Workflows
Implementing Implicit Animations
Use this workflow for "fire-and-forget" state-driven animations.
Implementing Explicit Animations
Use this workflow when you need granular control over the animation lifecycle.
Implementing Hero Transitions
Use this workflow to fly a widget between two routes.
Implementing Physics-Based Animations
Use this workflow for gesture-driven, natural motion.
Examples
Example: Explicit Animation (Staggered with AnimatedBuilder)
class StaggeredAnimationDemo extends StatefulWidget {
@override
State<StaggeredAnimationDemo> createState() => _StaggeredAnimationDemoState();
}
class _StaggeredAnimationDemoState extends State<StaggeredAnimationDemo> with SingleTickerProviderStateMixin {
late AnimationController _controller;
late Animation<double> _widthAnimation;
late Animation<Color?> _colorAnimation;
@override
void initState() {
super.initState();
_controller = AnimationController(
duration: const Duration(seconds: 2),
vsync: this,
);
// Staggered width animation (0.0 to 0.5 interval)
_widthAnimation = Tween<double>(begin: 50.0, end: 200.0).animate(
CurvedAnimation(
parent: _controller,
curve: const Interval(0.0, 0.5, curve: Curves.easeIn),
),
);
// Staggered color animation (0.5 to 1.0 interval)
_colorAnimation = ColorTween(begin: Colors.blue, end: Colors.red).animate(
CurvedAnimation(
parent: _controller,
curve: const Interval(0.5, 1.0, curve: Curves.easeOut),
),
);
_controller.forward();
}
@override
void dispose() {
_controller.dispose(); // CRITICAL: Prevent memory leaks
super.dispose();
}
@override
Widget build(BuildContext context) {
return AnimatedBuilder(
animation: _controller,
builder: (context, child) {
return Container(
width: _widthAnimation.value,
height: 50.0,
color: _colorAnimation.value,
);
},
);
}
}
Example: Custom Page Route Transition
Route createCustomRoute(Widget destination) {
return PageRouteBuilder(
pageBuilder: (context, animation, secondaryAnimation) => destination,
transitionsBuilder: (context, animation, secondaryAnimation, child) {
const begin = Offset(0.0, 1.0); // Start from bottom
const end = Offset.zero;
const curve = Curves.easeOut;
final tween = Tween(begin: begin, end: end).chain(CurveTween(curve: curve));
final offsetAnimation = animation.drive(tween);
return SlideTransition(
position: offsetAnimation,
child: child,
);
},
);
}
// Usage: Navigator.of(context).push(createCustomRoute(const NextPage()));